44
Sessions
29
Games
6 hours
Playtime
55
Achievements
3
Favourites
3
Reviews
75%
Positive

trophyMost Played

fishrooms13 days ago1 hour
DXRP6 months ago1 hour
Sandbox15 days ago57 minutes
Loose Change6 days ago36 minutes
WikiHallsone month ago21 minutes
RUN IT AGAIN23 days ago18 minutes

scheduleRecently Played

Bhop Battle Alpha - WIP6 days ago1 minute
Loose Change6 days ago36 minutes
VoxelBox6 days ago2 minutes
Pocket Tanks6 days ago14 minutes
Steam Masters TCG8 days ago3 minutes
fishrooms13 days ago1 hour

reviewsLatest Reviews

fishrooms game · 14 Days Ago Recommended
Very calm and peaceful, with a small sense of foreboding. Really nails the vibe and makes the game enjoyable, the only fix I would recommend is to switch the music with something that can go on for more then a few minutes. The current background music loops every minute or so and becomes grating and not in a way remincisant of the backrooms or the inspiration but rather just grating. Other then that, it was a fun game and I think used my 2 hours well playing this!
AudioGameplayStoryOriginalityPerformanceAddictiveReplayability
RUN IT AGAIN game · 24 Days Ago Shows Promise
Awesome game with an awesome premise! Really hope to see it fleshed out and finished! There was only really a few things that held it back, The packour mantling was very "magnety"? it would stop your forward flow, and the animation that played would lock you in and felt like it killed my flow, you could clearly tell by the way the camera would shift that the animation had started. Also the wallrunning may need a better explanation or example for the mission, The goal is being fast paced so I would try to hop or shoot the distant enemies before realizing I could even wallrun. (maybe put some sort of special death message to give a hint to the player if they die in the pit?) The other issues are purely visual, the black box and nondescript enemies are an awesome idea and really fit in with the asthetic however the dark maps and lighting make them very hard to see at times, resulting in a few frustrating runs where you can't see the enemies or find them. The neon lighting and fast paced action is great but the blur and flare out make seeing your crosshair or your targets more difficult due to the visuals rather then by design. Other then these small gripes this game has a awesome sense of direction and design, the premise is super cool and the pointed level designs tell a really cool story and leave alot of open questions that the player gets to wonder about while they play. The gameificiation of the objective playing a real part of the in-game world is also super cool! Can't wait to see what this becomes!
GraphicsAudioGameplayStoryOriginalityPerformanceAddictiveReplayability
HEGEMON game · 3 Months Ago Recommended
It takes ALOT from similar games but does what it aims for well.
GraphicsGameplayPerformancePolishReplayability