15 reviews
Minebound game · Today Shows Promise
The tumbnail is AI, the gameplay loop is a generic clicker game with cursed enemies attacking your base every 4 minutes, its not bad but its a clicker.
Generated ArtClicker
Barricade game · Today Recommended
I dont understand it its funny and should be fun in pvp, yet i dont have anyone but the bot to play against.
GameplayPolish
FABRICA TYCOON/TD game · Yesterday Shows Promise
For a tycoon game its just the typical low expectations gameplay wise there is some varriance when playing as the enemy through your own defenses for cash but visually the game is all over the place minimalist art on enemies and towers, then cartoony giftboxes as cashrewards over time and some facepunch assets here and there. its not bad nor is it great but if you are looking for a tycoongame with towerdefebse elements not a focus on the tower defense, then yeah fits the bill
GameplayConfusing
Trap Empire game · 3 Days Ago Needs Work
I have no idea what this is about, it could be better but the developer tools are enabled so all this game turns into is clicking the free money here button and then just letting days pass... i wonder how a actual game under this premise would play
ConfusingGenerated ArtClicker
Snow Cleanup [Alpha] game · 3 Days Ago Shows Promise
A clicker game about finding AI art in snow... it is quite lacking in the depth department but its not a bad attempt
Generated ArtClicker
Stick Heroes game · 14 Days Ago Shows Promise
Its a neat RPG game, the endgame progression of level 2 is rough, assuming you prestiged at level 10 and are trying to prestige again. The loot system is neat and progression is rng based... Would i recommend it no, not untill you flesh it out some more, the walkspeed for one feels a bit slow the map maybe under populated when it comes to farming spots if someone wants to brute force a droppool of enemies but beyond that it's a fine 2 hour timewaste for now...
AddictiveUnfinished
Beastborne game · 14 Days Ago Shows Promise
The UI is cluttered, the how is simple, the hotkeys and ammount of an item you have are very closely shown in the UI. Navigation is a mess, and it takes time to get used to, the game has scaling and its a bit too strong at the start for me to want to keep playing. The idea seems neat, the artassets are just in the uncanny valley, and i hope that this can be made more approachable as its a waste...
OriginalityConfusing
Dungeon Crawler game · 28 Days Ago Needs Work
It is a unbalanced mess with inconsistent pixel art and clear AI usage across the baord
AddictiveSlopGenerated ArtIdle
Tile Swap game · 28 Days Ago Shows Promise
Well it is a Idle game, it does have the features of a certain mobile game, but all in all yeah its idle slop for those that like idle game.
AddictiveIdle
The Duplex Shift game · 29 Days Ago Shows Promise
The game hase to recompile its shaders as it is currently outdated
OriginalityPerformancePolish
Tower of Babel game · 29 Days Ago Shows Promise
The game is unique, but lacks depth
OriginalityClickerIdle
Case Hero game · 29 Days Ago Needs Work
If the cards had actuall gameplay usage it would maybe be worth something
SlopGenerated ArtClickerIdle
Gambling Problem game · 1 Year Ago Recommended
Made me realise i have a Gambling problem, also that trash can be worth more than gambling. Might be great therapy for fellow gambling addicts
S&Miner game · 1 Year Ago Needs Work
Character controller, and textures are bugged
Resource Haven game · 1 Year Ago Shows Promise
So then, Its a tough grind, can be fun mindnumbing and just a joy to play if you are into that kind of i guess gamestyle it lacks heavily in the automisation areas but its a quite simple numb primitive factory management game i guess, Stuff to add about your Prestige System You dont see any rewards for "Prestige", 2, 4 or 6 . Potential unlocks for those slots, better collectors that give you 45%, 65%, of the items value. maybe give a new enhancer to players that play that far. "Prestige" 5 and 7 give plot space that is quite unneccessary a nice feature but it is not permanent so you have to rebuy post every "Prestige". Lastly maybe add in events that happen every so often during the servers runtime, or make onboarding a smoother experience i have meet quite a few players that dont understand the concept of utilising destructable props and the "resource collector"