10 reviews
Dead Weight game · Yesterday Recommended
I like the concept and gameplay! The main gameplay loop seems to involve killing targets, and dragging bodies back to sell them for money, and managing energy in the process. Consuming beer gives energy back, but gives less the more you consume, so choosing targets that are nearby and worth more seem like part of the gameplay loop, which I found interesting. There are a decent amount of tools to buy, but most of them aren't particularly helpful in their current state: • I never really saw a point to buy ammo for the pistol, since as far as I could tell, the knife didn't consume energy or take much time to use. If there are hostile enemies later, or consequences for letting too many targets get away, this would likely change. • I tried the cart, and it felt like it took more time and energy to use it than just directly dragging bodies directly. Could see myself using it if you needed to move there were several small parts, but this is never beneficial in this demo. • While not a "tool", the butcher's shop will buy body parts, but not whole bodies. Maybe there's a gimmick or trick to this, but It never seemed to pay out more than selling bodies directly, so it never felt worth using this. • Rope seems to work fine as is, since it allows you to drag bodies without energy, but more slowly. Only really seems useful as a last resort when you run out of energy. optimizing these tools or having more reasons to use them would be interesting to see. Looking forward to seeing what future updates & the finished game look like.
GraphicsGameplay
The Hole game · Yesterday Shows Promise
Feels like dig power scales up absurdly quickly, but bag size doesn't scale well. takes a long time to climb back out of the hole, so it feels like most (early) gameplay consists of you running back and forth to sell dirt. Right now, the main building's interior becomes very bright/all white sometimes since the latest update.
ReplayabilityErrors
FastestTyper_ game · 2 Days Ago Recommended
Neat typing game/trainer. Would like the option to adjust music volume, as well as keyboard sfx by default.
GraphicsGameplayPerformancePolishAddictiveReplayability
PlankRun game · 2 Days Ago Shows Promise
Fun concept, but progress slows pretty quickly and some items are clearly much more important than others despite costing as much as others. It feels like large trees sell for far more, and you want to cut trees into smaller logs are little as possible because of it. Carts seem like they should be more useful - They don't seem to make moving the items inside them easier, so I found myself skipping them and just dragging & selling one large solid tree, since it ends up being faster to sell, and (as mentioned above) often pays out more than the smaller logs you'd need to load a cart. Strength upgrades are absurdly useful, since you can drag the larger (most valuable) pieces to sell, and since carts don't seem to speed up moving several large objects, and add a big chunk of carry weight per upgrade Speed upgrades make a very small difference, and I never noticed a difference after several of them. Carry count upgrades only seem useful early game, when you're moving several smaller logs. As soon as larger trees were available, I found myself skipping this upgrade altogether.
GameplayUnfinishedUnoptimized
Jumper game · 2 Days Ago Needs Work
Not engaging. Tedious for the sake of it, with no checkpoints. Also has collision for some reason, so you can bump/block other players. Already seen enough games with a similar gimmick for it to lose its appeal, imo - Needs something else or more original to make me consider it worth playing.
Bad Controls
Eggsistential game · 4 Days Ago Shows Promise
Promising incremental game, but with some issues. Things I liked: • Engaging, didn't feel like it was worth idling most of the time • Most upgrades felt impactful, including prestige upgrades - Felt like I was making progress until 'hatching'/prestiging about 10+ times • I like the visuals Things I think need work: • Each 'hatch' (prestige) increases the health of eggs. This is fine by itself, but eventually leads to progress stalling out: - Some basic upgrades have a hard cap (such as click damage), and Feather upgrades for damage become much more costly over time, but hatch rewards don't seem scale in the same way. Eventually the health scales too high and the game becomes very slow to progress. • Feather "Golden egg spawn rate" upgrades dilute other (more valuable) spawns, and there's no way to revert this without starting a new game. Changing how this upgrade affects the spawn rate of other eggs, or allowing you to revert this upgrade, would make this a non-issue. - Either making it only reduce the spawn rate of eggs below the "golden egg" rarity, and/or increasing all egg spawn rates at or above golden egg rarity, would be good solutions in my opinion. - Another good solution (and something I think would be helpful in general) is a way to reset the feather upgrade tree and redistribute feathers.
GameplayOriginalityAddictiveReplayability
REC: Reload game · 5 Days Ago Shows Promise
Pretty promising - Solid foundation, even if clearly unfinished. Fixing existing bugs/issues and adding more maps, and more random enemy spawn locations, etc, would be things I'd like to see in the future. Issues I've found: Moving with scopes has your vision become obscued (seemingly by your own player model?) and the 'headbob' on the scopes seems exaggerated, which made me avoid them altogether. Enemies seem to be able to spawn behind you in some areas (for me, the bottom of the slope at the very end), and was frustrating at a few points. Also, in my opinion, enemies are too loud, and it gives away their position too easily. Otherwise, I enjoyed it, and look forward to future updates
GameplayReplayabilityControlsUnfinishedErrors
pool 🎱 game · 7 Months Ago Recommended
Pretty solid, but have seen balls get wedged in the corners next to the pockets, and can't be unstuck
Ghoul Grounds game · 7 Months Ago Shows Promise
Could use more maps, weapons, etc, but otherwise is pretty good as-is. Non-regenerating health and only being able to carry a single weapon is an interesting twist .
RagRoll Skater game · 7 Months Ago Shows Promise
Turning is very slow unless completely stopped - would be nice to be able to turn a bit quicker, especially when moving slowly. Not a ton to do at this point, but looks like the foundation of a really solid game is here.