The scratchpad is small and difficult to use. It's unfair to demand it be used over external tools. An option for text based Desmos-esque notetaking would be nice.
I feel like people are being way too kind. The balancing is horrendous. The whole point of this type of game is that gathering abilities to succeed as things get stronger - its a race.
So when 90% of the abilities are a "Will You Press The Button," it's like you're in a marathon but you have to run on a treadmill stuck in a place while everyone else goes toward the finish line.
They give you rerolls. Lots of rerolls. Which feels like a slap in the face, because the only reason I need to use all these rerolls is because they couldn't just give me even moderately viable options. I'm looking for a needle in the haystack that won't screw me over.
my checkpoint is inside a wall. also more voice lines? the existing ones are brilliant though, its just repeating a lot. no but like im gerbucked, my checkpoint is in a wall, im sterbujckec
Well made game and a very intriguing concept - But certain aspects could use more explanation, eg N of Loops. I'm not sure what it does. I connected it to a Shoot thingy but I dunno what it did.
would prefer lane based movement. big issue though is the hitboxes are off, and things need to be spaced out more since you cant really fall from a dump truck thing and then reliably jump over a barricade after, for example.
Errors on startup, NRE when trying to slice lettuce, and yeah, freezer door. Same thing you've surely already seen. Going to be fairly frickin' great if you bug fix though.
Very short, silly AI, and you don't actually use the key or axe, the world just kinda changes itself once you equip them. Could use more interaction and require a little more strategy, I suppose.