360
Sessions
16
Games
5 weeks
Playtime
17
Achievements
2
Favourites
7
Reviews
88%
Positive

Most Played

GameLast PlayedPlaytime
S&BOX RIVALS27 Days Ago894 hours
DXRP3 Months Ago18 hours
MauveRP37 Days Ago6 hours
Crypto Miner - Idle Tycoon3 Months Ago1 hour
Strike Force3 Months Ago38 minutes
UltimateSurvivors3 Months Ago35 minutes

Recently Played

GameLast PlayedPlaytime
S&BOX RIVALS27 Days Ago894 hours
MauveRP37 Days Ago6 hours
S&Box BRAINROT3 Months Ago11 minutes
UltimateSurvivors3 Months Ago35 minutes
DXRP3 Months Ago18 hours
Strike Force3 Months Ago38 minutes

Latest Reviews

MauveRP game · 3 Months Ago Recommended
Pretty solid start, Tons of bugs obviously but its not released yet. This could be the one to take down DXRP. PS. Change those images lol. They look soooo bad. Def not what I was expecting to join at all.
UltimateSurvivors game · 3 Months Ago Recommended
Pretty cool little game, never played a 2d game like this before but its pretty fun for a while. Notes: - The invisible map borders are really annoying, you can find yourself locked by an invisible wall with a horde of enemies behind you, maybe add a compass that tells you how many meters you are away from the closest wall or something idk. - Id like to see a "infinite" mode where there is no timer, no boss fight, just hordes and hordes of enemies for a leaderboard of who can get to the highest wave - If you open a crate or complete one of those tower things, and level up before you can pick your reward the level reward panel takes over and you lose your other reward. - The trees hitboxes felt weird sometimes, like I should have been able to walk past 2 close trees but they were overlapping so I couldn't and it caused me to get kinda stuck in a bad situation with a bunch of mobs around me - A way to pause the game would be nice, I know its only 10 minutes per game but I kinda had to pee on my last game, I don't really see why this couldn't be a feature since every time you level up or get a reward the game pauses anyways. Maybe it already exists I didn't really try all that hard to pause it. - The UI for gold coins was bugged on my game and the text was unreadable so I had no idea how much gold I had to buy stuff with - Seems like the bow and mage spell thing are basically the same thing, one just shoots arrows and the other shoots "fireballs" I feel like this could be more unique than just changing the PNG of the thing that's being fired. IDK -The Boss fight was cool, but the boss itself felt really stupid, like the logic behind how it works, I just ran around it in circles and didn't take damage once in either of the two fights I had with it. Its got some cool attacks but it can't seem to compete with just running around it in circles. Overall very fun and unique game on the SBox platform Definitely a welcome competitor in my eyes, about time we start seeing some games around here with actual soul and not just another idle clicker soulless reskin Good Job, and Good Luck
DEATHMATCH BETA[FREE SKINS] game · 3 Months Ago Needs Work
Edit: Not sure why it says I only have 1 minute of playtime, I really played for like 15 minutes at least. I think it has something to do with them removing the escape menu and forcing a Alt+F4 to leave. Probably breaks the playtime metrics since it never sends the leave message to FP servers? Who knows, but don't believe that 1 minute playtime This game feels like it was made with about 30 different AI models talking to each other trying to figure out how to make it work. Needs a ton of work if this is going to compete in the first person shooter space on SBox. They disabled the Escape menu so you literally cannot leave the game once you're in it unless you ALT+F4. Honest feedback: -Fix playermodels to show that other players have weapons in their hands (currently opponents hands are empty but they really have a gun) -Remove the wallhack on by default (its an interesting choice, but personally not for me) -Weapon recoil is way too high, impossible to control spray at distances -Weapon FOV looks funky compared to normal SWB, maybe add a slider so the player can choose how it looks? -Needs a HUD for ammo display, and weapon display so you know what order your guns are in on your "inventory" Overall, got a long way to go, but you could possibly make this something if you put in some serious effort