I think any roguelike has the potential of becoming really addictive, however this game has the potential, but I don't think it's there yet. There are a few things that I feel need work on. 1) The pacing of enemy waves. I think honestly, it's too slow. You get those mini goblins, medium, then large. But each comes out in like a pack and a lot of the map in the beginning is just empty because you can kill everything relatively quick with the right upgrade, and then you're just exploring a map that has nothing in it. 2) The map design is pretty boring. I understand there is probably going to be more maps, however with just one base level of flat ground and pillars, it's lacking the uniqueness that each roguelike can bring with it. 3) The look of the game/variety of things to look at. Sure it runs well, however it's flat. And you only have 3 types of enemies. No variation of gameplay other than, ope you get hit cuz you were too close, too bad, so sad. Wish there just more variety of things in general. Things in the future may change, but for now, it's just promising.
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