7 reviews
Spank the Terry game · 4 Days Ago Recommended
Who up smacking they terry? Fun game, very reminiscent of those older flash games like kick the kitty. This has upgrades though that make you go faster and farther. Almost broke my mouse throwing it across my desk at 100 kph. One thing that has been pissing me off are the random hills that you can run into. They are ramps, they can just stop ALL momentum and you can just end up going straight up/backwards, ruining a whole smack. Very fun though, would reccomend.
AddictiveReplayability
s&Doom game · 9 Days Ago Recommended
It's definitely Doom alright! It even has a very nostalgic Windows 98 start page that you can navigate.
Cut Them Down game · 15 Days Ago Shows Promise
I think any roguelike has the potential of becoming really addictive, however this game has the potential, but I don't think it's there yet. There are a few things that I feel need work on. 1) The pacing of enemy waves. I think honestly, it's too slow. You get those mini goblins, medium, then large. But each comes out in like a pack and a lot of the map in the beginning is just empty because you can kill everything relatively quick with the right upgrade, and then you're just exploring a map that has nothing in it. 2) The map design is pretty boring. I understand there is probably going to be more maps, however with just one base level of flat ground and pillars, it's lacking the uniqueness that each roguelike can bring with it. 3) The look of the game/variety of things to look at. Sure it runs well, however it's flat. And you only have 3 types of enemies. No variation of gameplay other than, ope you get hit cuz you were too close, too bad, so sad. Wish there just more variety of things in general. Things in the future may change, but for now, it's just promising.
GameplayPerformanceReplayability
The Festering - Withdrawals game · 16 Days Ago Recommended
Very interesting theme to have with a roguelike/hotline miami/boomer-esque shooter. I like that you have to discover what every drug does, however the only gripe I have is with the enemies. Their reaction time is way too quick. I get that they're expecting you, but having them shoot be AS SOON as I see them, it's a bit annoying to just have to lose health in every duel with them. Beyond that that, weapon choices, and a the variety of upgrades you can have, gives the game a lot of variety per run.
GameplayOriginalityPerformanceReplayability
SWOLECEROR: MUSCLE WIZARD game · 16 Days Ago Recommended
A SWOLE, AWESOME ADVENTURE ONLY FOR THE MOST SWOLE OF YOU OUT THERE! Love the idea of a boomer shooter but you're a buff af wizard who takes no bs from anyone. Punch everything, throw dumbells and boxes, and just create dents in the heads of those enemy wizards! Love it!
GraphicsOriginalityPerformance
Murder game · 17 Days Ago Recommended
This is one of my favorite games on the platform. This was carried over from Gmod, however it still holds up well. I think the upgrades you can have as detective and murderer are unique and add variety. In addition to the responsiveness of knifing and shooting (if you have good, stable, ping that is. If you don't, you will not have a good time tbh) it feels good to play. Can't forget about having local voip. Being able to scream bloody murder or laugh maniacially makes the game much more fun. The addition of having skins and sprays is fine, but leveling can take a while. And having a choice of murder weapon is pretty cool, though I don't find anything but light or medium to be useful, as you are already so mobile when running around and not being able to throw your knife is just a huge disadvantage when there is so much verticality on maps. Beyond that, map choice is okay. More maps would definitely be appreciated. But PLEASE either remove or change up the "Fate" map. It's so damn dark and just hard to play for both innocent and murderers. Wish more people were actively playing this.
GameplayPerformanceReplayability
Scrapyard Brawl game · 17 Days Ago Shows Promise
The enemie's design is pretty cool with the scrapyard and evil robot aesthetic. I like how the enemies make you seem smaller than them, and feels like a task of taking on a giant. However, as I continued to play, I felt like I was getting annoyed the longer the run went. The ammo around the map is either too sparse or way too far apart. I get 5 shots and then gotta run around to get more. Enemies drop some, but not enough, I'm just chasing ammo over and over and over, it basically ends up becoming me circling the same part of the map for ammo. As I get stronger, the enemies also seemingly get harder (as shown by them glowing different colors) however them getting one shot doesn't really show that. Sure maybe more enemies appear, but once you get all the uprgrades in the game, nothing can really touch you. I think with a few changes, this could be really fun.
OriginalityAddictive