142
Sessions
65
Games
1 day
Playtime
182
Achievements
6
Favourites
7
Reviews
75%
Positive

Most Played

GameLast PlayedPlaytime
Murder8 Days Ago6 hours
Sandbox10 Days Ago5 hours
Trouble in Terrorist Town!4 Hours Ago4 hours
Spank the Terry2 Days Ago3 hours
s&coin17 Days Ago2 hours
S&Cases2 Months Ago1 hour

Recently Played

GameLast PlayedPlaytime
Trouble in Terrorist Town!4 Hours Ago4 hours
Fruit Jar Friends - A Suika Game2 Days Ago5 minutes
Spank the Terry2 Days Ago3 hours
CRACKED2 Days Ago1 minute
Terry's Granny (Coop Update)5 Days Ago22 minutes
S&Disaster6 Days Ago3 minutes

Latest Reviews

Spank the Terry game · 4 Days Ago Recommended
Who up smacking they terry? Fun game, very reminiscent of those older flash games like kick the kitty. This has upgrades though that make you go faster and farther. Almost broke my mouse throwing it across my desk at 100 kph. One thing that has been pissing me off are the random hills that you can run into. They are ramps, they can just stop ALL momentum and you can just end up going straight up/backwards, ruining a whole smack. Very fun though, would reccomend.
AddictiveReplayability
s&Doom game · 9 Days Ago Recommended
It's definitely Doom alright! It even has a very nostalgic Windows 98 start page that you can navigate.
Cut Them Down game · 15 Days Ago Shows Promise
I think any roguelike has the potential of becoming really addictive, however this game has the potential, but I don't think it's there yet. There are a few things that I feel need work on. 1) The pacing of enemy waves. I think honestly, it's too slow. You get those mini goblins, medium, then large. But each comes out in like a pack and a lot of the map in the beginning is just empty because you can kill everything relatively quick with the right upgrade, and then you're just exploring a map that has nothing in it. 2) The map design is pretty boring. I understand there is probably going to be more maps, however with just one base level of flat ground and pillars, it's lacking the uniqueness that each roguelike can bring with it. 3) The look of the game/variety of things to look at. Sure it runs well, however it's flat. And you only have 3 types of enemies. No variation of gameplay other than, ope you get hit cuz you were too close, too bad, so sad. Wish there just more variety of things in general. Things in the future may change, but for now, it's just promising.
GameplayPerformanceReplayability
The Festering - Withdrawals game · 16 Days Ago Recommended
Very interesting theme to have with a roguelike/hotline miami/boomer-esque shooter. I like that you have to discover what every drug does, however the only gripe I have is with the enemies. Their reaction time is way too quick. I get that they're expecting you, but having them shoot be AS SOON as I see them, it's a bit annoying to just have to lose health in every duel with them. Beyond that that, weapon choices, and a the variety of upgrades you can have, gives the game a lot of variety per run.
GameplayOriginalityPerformanceReplayability
SWOLECEROR: MUSCLE WIZARD game · 16 Days Ago Recommended
A SWOLE, AWESOME ADVENTURE ONLY FOR THE MOST SWOLE OF YOU OUT THERE! Love the idea of a boomer shooter but you're a buff af wizard who takes no bs from anyone. Punch everything, throw dumbells and boxes, and just create dents in the heads of those enemy wizards! Love it!
GraphicsOriginalityPerformance