20 reviews
Dead Keys game · 4 Days Ago Needs Work
Fun typing game to play, but the rate at which zombies come is a little too slow. The font is a bit hard to see at a distance as well. I also ended up dying to zombie on a completely different floor. I couldn't see what to type. Looking forward to seeing more developments from this game
GameplayUnfinishedBuggy
Blown to Bits game · 4 Days Ago Shows Promise
Fun logic puzzle game! Overall good experience, though there were a couple of places where the rules of certain nodes were not explained, but this can be fixed with a more fleshed out tutorial/game. Can't wait to see more!
GameplayUnfinished
Ghoul Grounds game · 4 Days Ago Shows Promise
Really fun to hop into a game on occasion. The artstyle is nice, the weapons feel good for the most part, and its just good ol zombies. I do wish there were an implementation of a mystery box, perks, weapon upgrading, and more weapons in general, but its still pretty fun for the most part. On the performance side its usually pretty good aside from the occasional desync.
GraphicsGameplayMultiplayerAddictiveReplayabilityUnfinished
Burger Shack game · 7 Days Ago Needs Work
A good starting point for a service type game. Main problems: -hit with random spikes of lag/unresponsiveness -feels a bit bare without a soundtrack -grabbing materials is a bit buggy and often doesnt grab the bottom-most item -UI is a little confusing to navigate at first -No tutorial Suggestions: -Add round/days. Not having a way to have a break doesn't feel great to play -Add customer entry animation -Add more sound effects for ambiance - Have the recipe book be somewhere easily accessible or show the ingredients in the order box -Simplify the customer payments to just dollar amounts -Give players a bit more time on the customer patience meter in the beginning to remember how to make the sandwich combos -Add a more visible label to the trash can
AddictiveReplayabilityUnfinishedUnoptimizedConfusingBuggy
Keytwist game · 7 Days Ago Recommended
Great concept for a simple party game. Menus look very nice and readable, gameplay is easy to understand and quick to learn. Multitasking gameplay mechanic is interesting and introduces a little difficulty while still being fairly accessible for most people. The only thing I would personally like to see is more minigames than just clicking circles and squares. Maybe add a variety of "secondary" tasks to do while keeping the keys pressed. It would be randomized and get harder the further you go. Other than that its a pretty interesting game
GameplayOriginalityReplayabilityControls
Garry's Kart PRE ALPHA game · 7 Days Ago Shows Promise
Interesting Kart racer haha The turning ramps too quickly and it often leads to the kart spinning out when doing the smallest turns. I do like the design of the course, and if it were more fleshed out it could be really nice.
ReplayabilityUnfinishedBad ControlsConfusing
Kenney Solitaire game · 8 Days Ago Recommended
Just simple clean solitare. The added customization is nice and its in a style that makes the visuals pop. Satisfying and pleasant if you like trad card games.
PolishAddictiveReplayability
Trouble in Terrorist Town! game · 10 Days Ago Shows Promise
It definitely brings back the nostalgia of playing TTT for the first time, but at the moment it feels very barebones and unpolished. Performance is a major issue as I can only play about 4-5 rounds before the game starts lagging. Its also still missing some features with some of the maps like T-rooms and T-traps, but I'm assuming those things are going to be coming in the future. I would also like to see more roles, better weapon spawn locations, and a rework to the audio on some of the weapons (the weapon sounds need a bit more power and oomph when you shoot) Overall, still fun to play despite those things. Def one of the better games to play so far on the platform.
GameplayMultiplayerAddictiveReplayabilityUnfinishedUnoptimizedBuggy
Guess Who game · 15 Days Ago Shows Promise
Cool idea, but I find that hunters are a bit too trigger happy and will just shoot anything until they don't take damage. Hunters need to be punished a bit more for randomly shooting imo. Reason being that, for example, in prop hunt you are disguising yourself as a non-humanoid shaped object. Maps have way more objects than people so they need more guesses because the hiders can be almost anything. With this game, the seekers only have to pay attention to the characters so it makes it much easier for hunters to punish seekers. I think adding something like damage/blocking traps for the hiders to use would add some fun while leveling the playing field a bit more as the seekers would have to pay attention to more than just the characters walking around. Those could create some fun scenarios as well and make chases more interesting overall. Some other ideas to consider: -Reward hiders for staying close to the hunters without them noticing (risk-reward gameplay) -"Teleporter" doors that can move hiders from one side of the map to the other (Like in Outlast: Trials invaders mechanic) Game shows promise and could turn into something pretty cool with time, but it needs to separate itself more from Prop Hunt with more unique gameplay and different mechanics.
GameplayReplayabilityUnfinishedBuggy
Clicksino game · 17 Days Ago Needs Work
AI generated clicker game. Its not good at all.
UnfinishedSlopGenerated ArtClickerIdle
Mow the lawn game · 17 Days Ago Needs Work
Its an idle "number go up" game. Pretty much what you expect. It'd be a better game if there were a social space element that would give it more dimension than just an idle clicker. Hangout spaces, player homes, cosmetic furniture from the in-game currency, other mini games. Make progression actually worth something rather than just the next tool to mow more grass, so people don't feel like they just wasted a bunch of time. Get rid of the GenAI elements of the game as well including the thumbnail. The game can be made better if it had a unique artstyle, unique mechanics, and more social elements that GenAI can't give you.
AddictiveReplayabilitySlopGenerated ArtIdle
Case Opening Simulator game · 17 Days Ago Needs Work
Just trying to hone in on the dopamine rush of CS case rolls. I'd rather actually open cases than play this and I rarely open a case. -GenAI thumbnail -Pointless gameplay loop -Uninspired design -Taken Assets from CS This ain't it.
UnfinishedSlopGenerated ArtStolenClickerIdle
Strike Force game · 17 Days Ago Needs Work
Very buggy. Usually have to launch the game 2-3 times before I can actually play. Camera bugs out and I can see the inside of my characters head, resets my level to 0, and constant lag that makes the game unplayable. When it does work it's fun. Classic FPS game modes you'd see in your CODs, BFs, etc. which is cool. The GenAI images are in bad taste though. It'd be better just to make your own instead of relying on GenAI. More soul to it too.
GameplayMultiplayerUnoptimizedGenerated ArtLoad TimesBuggy
Puddle Pond: Mouse Fishing game · 20 Days Ago Shows Promise
Love the vibe of the game! Very cute and cozy. The minigame when catching a fish is well done as well as the animations when completing the inputs. It does feel a bit barebones at the moment especially with customization. There are very limited options with hair styles and outfits and currently theres no way to change your skin color in game*, but surely with time those things will come. Really looking forward to checking back in with the game after some updates and when more things getting fleshed out! *EDIT: I did find a way to change the skin color, its hidden in the body section if you scroll down along with a couple other options.
GameplayOriginalityControlsUnfinished
Skill Issue game · 21 Days Ago Needs Work
Its a megabonk clone at the moment, but if you can add some mechanics and some flair that seperates itself from its inspiration then it could be good. Ran okay for me for the most part, but I feel the size of the hurtbox for the player is a bit too large. I was getting hit when enemies weren't even grazing me. Also, the map is not very exciting either. Needs to be more engaging. I found that aiming the fireball was a bit weird as well. I constantly had to pull down my camera near the ground to aim fireballs, but re-adjust it back to where I could see more of the world around me. It felt a bit clunky in that aspect.
GameplayPerformanceReplayabilityUnfinishedConfusingBuggy
RagRoll Skater game · 23 Days Ago Shows Promise
Fun and goofy, THPS inspired game. Fun to mess around in and skate around by yourself or with friends. Some of the systems that are in place are actually pretty cool and flow surprisingly well. Landing in transition works seemlessly for the most part and the missions are a nice addition to the game. Some current issues: -Some tricks are labeled incorrectly (boardslide vs lip slide) -Doing a fliptrick and spinning in the same direction is not possible (the input for one overrides the other) -Airing to flat out of transition is not possible currently (you get stuck in the bowl) -you cannot land in manual, you have to do it while on the ground - grinding on different surfaces (like concrete or wood) still gives you a metallic sound effect Things I'd love to see: - More flip tricks (pop shuvits varial kick/heelflip, tre/laserflips, etc) - More grabs (Nose/Tailgrabs, Method, Stiffy, Weddle, Stalefish) - More grinds (Nosegrind, 5-0, Tail/Noseslide, bs/fs Crook, bs/fs smiths and feebles, etc) - On Foot navigation + board throwdown, but maintaining the goofy ragdoll aspect Got a really cool thing going here! Can't wait for future updates!
GameplayMultiplayerBad Controls
Cops&Robbers game · 23 Days Ago Needs Work
In its current state its basically TDM which is okay if you wanted to make a seperate TDM mode, but if this is going to be truely Cops vs. Robbers there needs to be a stop gap to prevent Cops from just RDMing the Robbers until they commit a crime. A few other suggestions: -Cops should have a different selection of weapons they start with and can buy later on -I would also say to add non-lethal options for Cops (tasers, handcuffs, pepper spray, etc.) and incentivize them in a "Dead or Alive" bounty system. -Robbers should be off the radar until they leave a certain radius of the store with stolen goods in hand. The map is rather small, but cops can basically camp outside of known heist areas and can see Robbers coming from a mile away anyways. Unless there are NPCs that players can blend in with, Robbers need a way to start heists that don't always immediately tip off the Cops before walking into the building. Also, remove the GenAI from the Achievement images and anywhere else. It'd honestly be more enticing and endearing to see you draw 5 second stick figures in Gimp or MSPaint than use GenAI.
MultiplayerUnfinishedGenerated Art
Blocks & Bullets game · 23 Days Ago Recommended
Classic run and gun gameplay with some extra bits thrown in. Fun variety in the game modes as well. Wish it had more active concurrent players cuz it would be a great "starter pack" game to play to introduce people to S&Box. Certain gamemodes with bots can be fun though.
GameplayMultiplayerReplayability
Diving Helmet clothing · 55 Days Ago Shows Promise
Has the possiblity of being a really cool item, but it needs a unique element that sets it apart from being just a generic head piece. Something physics based most likely Maybe add a bit of comedy to the item by making the avatar's face visible through the glass and having the helmet partitally filled with water and fish swimming in it?
Memory Quest game · 10 Months Ago Shows Promise
the difficulty ramp from level 1 to 2 is a little much. The first turn of every round is basically guaranteed damage unless you get lucky enough to get a shield. It should be something like Level 1: 3x3, Level 2: 3x3 swap every 2 turns taken, Level 3: 3x3 swap every turn, Level 4: 4x3, and on and on. This way players can build items a bit more and have more of a chance to progress