I like the concept and gameplay! The main gameplay loop seems to involve killing targets, and dragging bodies back to sell them for money, and managing energy in the process. Consuming beer gives energy back, but gives less the more you consume, so choosing targets that are nearby and worth more seem like part of the gameplay loop, which I found interesting.
There are a decent amount of tools to buy, but most of them aren't particularly helpful in their current state:
• I never really saw a point to buy ammo for the pistol, since as far as I could tell, the knife didn't consume energy or take much time to use. If there are hostile enemies later, or consequences for letting too many targets get away, this would likely change.
• I tried the cart, and it felt like it took more time and energy to use it than just directly dragging bodies directly. Could see myself using it if you needed to move there were several small parts, but this is never beneficial in this demo.
• While not a "tool", the butcher's shop will buy body parts, but not whole bodies. Maybe there's a gimmick or trick to this, but It never seemed to pay out more than selling bodies directly, so it never felt worth using this.
• Rope seems to work fine as is, since it allows you to drag bodies without energy, but more slowly. Only really seems useful as a last resort when you run out of energy.
optimizing these tools or having more reasons to use them would be interesting to see.
Looking forward to seeing what future updates & the finished game look like.