shoothouse seemed really lame at first and really didn't seem to have that much depth to it, but i stuck through until the 10th night and once i "beat" the game i was hit with a pleasant surprise:
fate! it's almost like a roguelite. when you fail, or when you win, you gain a currency which you can spend on permanent upgrades, and there's even goal-based unlocks
i played a lot of shoothouse because of this mechanic, and i still believe it to be one of the best games on here.
now.. complaints:
* forest clearing unlockable does not work; i'm capped at 9/18
* when my friend joined my multiplayer he was able to use fate and when he then later joined back he no longer had his permanent upgrades, making multiplayer significantly less enjoyable longterm
* lack of saving; i don't want to play this game all day! but i'd love to continue my 29th night at a later point!
* night 30 is genuinely unplayable in multiplayer on difficulty 5; i was on 10 FPS and genuinely could not kill anything as a result. 9800X3D & 5070Ti so the specs are definitely not to blame. very frustrating to lose a 30 night run when i was about to get the achievement due to bad performance
* the early game is simply too easy; i don't think anybody fails on their first attempt which means a large majority of the players quit before they even learn about the fate mechanic, which is a huge shame!
* having to click +5 200 times to buy 999 of an item is really stupid; when i have a lot of money or charisma an item should be easier to be purchased in bulk, especially Parts which are needed for hunting for insane builds. i should have a better option than to either use an autoclicker or strain my finger
overall i think shoothouse is an incredibly fun game, and it would be awesome if these problems were to be solved.
GraphicsGameplayMultiplayerOriginalityAddictiveReplayabilityControlsUnoptimizedBuggy