3 reviews
Hold The Keep TD game · 34 Days Ago Needs Work
I cannot recommend this without far more work being done. There is a clear lack of cohession between the various game systems; the largest disconnect being how towers are placed/ built. The fact you must wait for your character to get there and then wait a seperate timer for it to even finish is bad enough as it is. Add in that it's a TD with nonstop enemies that start without your input and that the balance between enemies and towers are absolutely not even tested. This is not an issue of difficulty, it is an issue of lack of testing with the systems together. Performance is fine, assets are fine (although they're recycling the built-in player model), UI is acceptable, and the roguelike mechanics are an interesting idea that could bring a unique quality to the game and let it stand out. With some work this game can at least show promise.
Capsule TD game · 34 Days Ago Shows Promise
Let me start by saying that this game is a genuine stand out even right now. The care for quality is clearly there. Being so early in development at the moment there are some teething issues, but I'll start with the positive. The asset quality (towers, enemies, maps) are very nice and the alley map was very pleasant despite some placeholder models. The core gameplay is simple enough to figure out and pretty seamless once you understand it. The performance is honestly better than one would expect for a TD this early in development. As for its issues, its largely a lack of the core need to really get it off the ground. The biggest being a lack of information to the player. There are currently no descriptions for towers and their upgrades or for the enemy types. This isn't such an issue for the "fast" and "heavy" upgrades as much as it is for the "Pen..." and "Tool path" upgrades. In fact, there is an enemy type (glass) that can only be taken out by a max level pencil tower on the rightmost upgrade path (labeleed the 'tool path') in case you're struggling with them. Otherwise, I had a ton of fun and I WILL be coming back for more DESPITE the current issues. Also, please add the option to start the waves yourself!
Kypus Empire game · 34 Days Ago Shows Promise
The UI is fairly nice and I like the variety in the different 'businesses' that you interact with and the skill tree is a nice addition. My current issue is how slow the pace or progress is right from the start. Its an idle game that feels like you've put 30 hours in from the very beginning and that's just not what draws me to the genre. A good look at speeding up the early game would easily bring me back.