46
Sessions
27
Games
13 hours
Playtime
44
Achievements
5
Favourites
8
Reviews
44%
Positive

Most Played

GameLast PlayedPlaytime
Digging: The Game6 Months Ago2 hours
S&Miner5 Months Ago2 hours
Sausage Survivors6 Months Ago1 hour
Dark Descent6 Months Ago1 hour
Memorp Hunters6 Months Ago40 minutes
DXRP6 Months Ago39 minutes

Recently Played

GameLast PlayedPlaytime
Sprain II4 Months Ago2 minutes
FABRICA TYCOON/TD4 Months Ago19 minutes
Meldrune Idle4 Months Ago15 minutes
ZOMBIES Beta5 Months Ago5 minutes
S&Miner5 Months Ago2 hours
DXRP6 Months Ago39 minutes

Latest Reviews

Dark Descent game · 6 Months Ago Shows Promise
Cool game. It's very difficult but you can adjust settings... would appreciate some preset difficulties like Easy, Normal, Hard. Only one class ATM, warrior. Not a fan of parrying in games, and the posture/grit/guard mechanic is not explained well at all.
Grave Quest game · 6 Months Ago Needs Work
Input sensitivity needs to be adjustable, or the turning speed turned down. Feels like there could be more interesting ways to make it difficult and varied aside from basic car handling
All Hail Big Marble game · 6 Months Ago Recommended
Good mindless fun especially listening to music or a podcast
Digging: The Game game · 6 Months Ago Recommended
Fun "dig the backyard up" kinda game that has a lot of potential. Suggestions for the developer: -Flashlight is insanely bright on the surface, like a flashbang; make flashlight dim itself when above ground and become brighter the deeper you go. -Death penalty is not high enough atm, in the early game it's more economical to die and reset your hp/battery than to buy refills. -Upgrade curve is too steep from levels 1-2 , going to over 10X the tier 1 cost. -There is only one earth substrate atm, a drill strength upgrade to drill through increasingly deeper/harder ground would be nice. -Dynamite has no sound of explosion effect. -Player's isGrounded detection is kind of bad for the jagged rough floors, you can end up stuck between a few pointy rocks unable to jump or move. Navigation over jagged terrain is also painful and annoying. -Auto-prune small polygons of earth below a certain area; this solves the constant tiny microscopic bits of earth that block your movement requiring you to find/remove them. -Base upgrading would be nice, some sort of progression beyond your shovel and gear. -A completion goal of some sort, to finish the map, and then progress to a new map, maybe of a different biome or harder difficulty somehow. -More consumable items, maybe a drink for jump height, rope for setting a climbing point, a potion for xray seeing nearby covered valuables, etc.
Swarm Agents game · 6 Months Ago Needs Work
The music can't be muted and sounds like a horror carnival, wtf