this is actually pretty sick for an initial early access release. a roguelike tactics rpg with co-op and 15 classes, plus like 3 class advancements each that have their own 2 unique ascensions? there's a lot more than i expected. it's very ambitious. i think there's a lot of work to be done still though. the "how to play" page is spaced improperly in english, and there's some mechanics that don't have an explanation. i'm not sure what taking a "defensive stance" actually does as opposed to just ending the turn. or what tempo or research do.
i also don't get why you can learn skills directly when there's a skill tree that uses the same points. i'd also like it if there was perhaps less basic fights. there should be fewer and harder battles for a more focused experience maybe.
my biggest dislike is that emojis are used instead of actual art. it's kinda lame seeing a mystic represented by a orb emoji or an elemental represented by an arrow. would be nice to see proper pixel art in the game, i'd even take asset packs over the emojis.
the music is nice but more songs are needed.
there needs to be some QOL features like automatically selling trash gear or something. you get way too much gear and you can't sell it from the shared inventory so it takes a while to empty out. also, immobile barricades should not be taking turns.
overall, definitely recommend checking this out, i'm excited to see how it improves!
AudioGameplayMultiplayerOriginalityPerformancePolishAddictiveReplayabilityControls