Hey everyone!
We've been working on a major overhaul of DON'T PRESS THE BUTTON, and the game is starting to become something very different from its original version.
This update introduces the new direction we're calling The Custody Update.
The colorful, harmless-looking world at the beginning is still there — but it is now only the facade.
Once the system breaks, the real game begins.
━━━━━━━━━━━━━━━━━━━━━━
THE ADMINISTRATOR
━━━━━━━━━━━━━━━━━━━━━━
The button is no longer just a button.
It is now The Administrator — the entity responsible for selecting Trials, recording your choices, assigning privileges, applying punishments and modifying your sentence.
Every time someone presses it, the system considers that action consent.
You were warned.
━━━━━━━━━━━━━━━━━━━━━━
A NEW WORLD
━━━━━━━━━━━━━━━━━━━━━━
The entire post-intro visual direction has been rebuilt.
The game now takes place inside a massive industrial custody facility built around:
• rusted machinery
• suspended cages and platforms
• bottomless industrial shafts
• cold lighting and heavy shadows
• degraded digital interfaces
• low-resolution / pixelated textures
• oppressive mechanical environments
The cheerful opening is intentionally very different from everything that comes after it.
━━━━━━━━━━━━━━━━━━━━━━
YOUR SENTENCE
━━━━━━━━━━━━━━━━━━━━━━
Every subject begins with:
10,000 YEARS REMAINING
Trials can reduce your sentence.
Failure can extend it.
The first player to reach the Administrator becomes the Initiator and may receive advantages — but also accepts additional risk.
Reach zero and the system may consider mercy.
Consideration is not a promise.
━━━━━━━━━━━━━━━━━━━━━━
CHARACTER CUSTOMIZATION
━━━━━━━━━━━━━━━━━━━━━━
Subjects can now customize their appearance with:
• multiple body colors
• different hairstyles
• hair colors
• different eye styles and expressions
The character design has also been reworked to better match the game's new visual identity.
━━━━━━━━━━━━━━━━━━━━━━
NEW UI / HUD
━━━━━━━━━━━━━━━━━━━━━━
The interface has been heavily redesigned.
After the introductory facade collapses, the UI changes into a degraded custody-system interface with:
• pixelated typography
• CRT / glitch effects
• sentence tracking
• Trial information
• privilege indicators
• warnings and sanctions
• interaction feedback
• Administrator messages
Menus such as Subject Record, Archives, Settings and Bots have also been expanded.
━━━━━━━━━━━━━━━━━━━━━━
TRIALS
━━━━━━━━━━━━━━━━━━━━━━
We're also rebuilding and expanding the Trial system.
Several existing Trials are being reworked, while new concepts are being developed around player interaction, sabotage, survival and resource competition.
Some examples include:
RIGHT OF WAY
Avoid a massive maintenance machine by fighting for safe spaces along its route.
MAZE HUNT
Survive inside a changing industrial maze while HUNTER-01 searches for subjects.
COUNTERWEIGHT
Keep a suspended platform balanced while players and industrial weights constantly shift its center of mass.
DEAD ANGLE
Stay outside the field of view of a rotating mechanical surveillance system.
NOISE FLOOR
Move only while industrial machinery is loud enough to hide your actions.
And more.
━━━━━━━━━━━━━━━━━━━━━━
CURRENT STATE
━━━━━━━━━━━━━━━━━━━━━━
A lot of these systems are still being polished.
You may encounter:
• unfinished Trial environments
• balancing issues
• animation problems
• UI inconsistencies
• multiplayer edge cases
• visual bugs
We're actively working through them.
━━━━━━━━━━━━━━━━━━━━━━
FEEDBACK
━━━━━━━━━━━━━━━━━━━━━━
We'd especially like feedback on:
• the new visual direction
• the Administrator concept
• UI readability
• character customization
• Trial ideas
• multiplayer interactions
• difficulty and pacing
If something feels confusing, unfair, broken or simply not fun, tell us.
The system is watching.
OBEY.
COMPETE.
DESCEND.
We've been working on a major overhaul of DON'T PRESS THE BUTTON, and the game is starting to become something very different from its original version.
This update introduces the new direction we're calling The Custody Update.
The colorful, harmless-looking world at the beginning is still there — but it is now only the facade.
Once the system breaks, the real game begins.
━━━━━━━━━━━━━━━━━━━━━━
THE ADMINISTRATOR
━━━━━━━━━━━━━━━━━━━━━━
The button is no longer just a button.
It is now The Administrator — the entity responsible for selecting Trials, recording your choices, assigning privileges, applying punishments and modifying your sentence.
Every time someone presses it, the system considers that action consent.
You were warned.
━━━━━━━━━━━━━━━━━━━━━━
A NEW WORLD
━━━━━━━━━━━━━━━━━━━━━━
The entire post-intro visual direction has been rebuilt.
The game now takes place inside a massive industrial custody facility built around:
• rusted machinery
• suspended cages and platforms
• bottomless industrial shafts
• cold lighting and heavy shadows
• degraded digital interfaces
• low-resolution / pixelated textures
• oppressive mechanical environments
The cheerful opening is intentionally very different from everything that comes after it.
━━━━━━━━━━━━━━━━━━━━━━
YOUR SENTENCE
━━━━━━━━━━━━━━━━━━━━━━
Every subject begins with:
10,000 YEARS REMAINING
Trials can reduce your sentence.
Failure can extend it.
The first player to reach the Administrator becomes the Initiator and may receive advantages — but also accepts additional risk.
Reach zero and the system may consider mercy.
Consideration is not a promise.
━━━━━━━━━━━━━━━━━━━━━━
CHARACTER CUSTOMIZATION
━━━━━━━━━━━━━━━━━━━━━━
Subjects can now customize their appearance with:
• multiple body colors
• different hairstyles
• hair colors
• different eye styles and expressions
The character design has also been reworked to better match the game's new visual identity.
━━━━━━━━━━━━━━━━━━━━━━
NEW UI / HUD
━━━━━━━━━━━━━━━━━━━━━━
The interface has been heavily redesigned.
After the introductory facade collapses, the UI changes into a degraded custody-system interface with:
• pixelated typography
• CRT / glitch effects
• sentence tracking
• Trial information
• privilege indicators
• warnings and sanctions
• interaction feedback
• Administrator messages
Menus such as Subject Record, Archives, Settings and Bots have also been expanded.
━━━━━━━━━━━━━━━━━━━━━━
TRIALS
━━━━━━━━━━━━━━━━━━━━━━
We're also rebuilding and expanding the Trial system.
Several existing Trials are being reworked, while new concepts are being developed around player interaction, sabotage, survival and resource competition.
Some examples include:
RIGHT OF WAY
Avoid a massive maintenance machine by fighting for safe spaces along its route.
MAZE HUNT
Survive inside a changing industrial maze while HUNTER-01 searches for subjects.
COUNTERWEIGHT
Keep a suspended platform balanced while players and industrial weights constantly shift its center of mass.
DEAD ANGLE
Stay outside the field of view of a rotating mechanical surveillance system.
NOISE FLOOR
Move only while industrial machinery is loud enough to hide your actions.
And more.
━━━━━━━━━━━━━━━━━━━━━━
CURRENT STATE
━━━━━━━━━━━━━━━━━━━━━━
A lot of these systems are still being polished.
You may encounter:
• unfinished Trial environments
• balancing issues
• animation problems
• UI inconsistencies
• multiplayer edge cases
• visual bugs
We're actively working through them.
━━━━━━━━━━━━━━━━━━━━━━
FEEDBACK
━━━━━━━━━━━━━━━━━━━━━━
We'd especially like feedback on:
• the new visual direction
• the Administrator concept
• UI readability
• character customization
• Trial ideas
• multiplayer interactions
• difficulty and pacing
If something feels confusing, unfair, broken or simply not fun, tell us.
The system is watching.
OBEY.
COMPETE.
DESCEND.