using Sandbox.Npcs.Tasks;
namespace Sandbox.Npcs.Rollermine.Schedules;
/// <summary>
/// Rollermine idles when no target is visible — waits briefly then re-evaluates.
/// </summary>
public class RollermineIdleSchedule : ScheduleBase
{
protected override void OnStart()
{
AddTask( new Wait( Game.Random.Float( 1f, 2.5f ) ) );
}
protected override bool ShouldCancel()
{
return Npc.Senses.GetNearestVisible().IsValid();
}
}