- Control Scheme UI.
- Parkour Course at the top of the map. Tic Tac up one of the shafts next to both spawns to get there! Still a WiP…
- New Attack Mechanic, charge throws! You now need to charge your throw up for some decent distance on your items.
- New UI for Charged Throws!
- Sound effects and visual effects to Smacks.
- Your own projectiles can be ricocheted off of walls and smacked now for testing smacks solo. Currently only Shurikens ricochet...
- Shuriken default throw speed
- Smack logic has been redesigned, it is more dynamic and based on timing rather than zones for deflects and perfect smacks. A rectangular box will dynamically move in the direction you attempt to smack in. Debug gizmo remains visible for testing.
- Perfect Smack now returns items at the speed they were sent initially.
- Random errors that were occuring.
- UI no longer doubles up on your screen when players join the match.
- Some misc. errors.
- "Toasted" UI text no longer displays over end round results screen. It will only display in the Waiting Room if you die.
- Throwing while running now has the correct velocity math applied to items.
- Collisions are improved.
- Parkour movement improved when interacting with ledges.
- Removed some old code and assets from the project.
- Wall Slides prevent ledge grabbing quickly.
- Leaderboard stats are wonky.
- When wall sliding after a fall, your horizontal velocity never resets against the wall and upon landing you will slide in the initial velocity direction.
- Sometimes the throwing animation doesn't play.
- Walking sound effect is not working.
- Sometimes you can fall through inclines if you move too fast.
- Smacking is not animated across the network.
- The Crosshair Settings menu needs to be adjusted so it doesn't hide behind the ammo UI.
- Sometimes you just get stuck in a wall run.