Content Update

.014
16 December 2025
26 changes in this update

Added

6 changes
  • Control Scheme UI.

  • Parkour Course at the top of the map. Tic Tac up one of the shafts next to both spawns to get there! Still a WiP…

  • New Attack Mechanic, charge throws! You now need to charge your throw up for some decent distance on your items.

  • New UI for Charged Throws!

  • Sound effects and visual effects to Smacks.

  • Your own projectiles can be ricocheted off of walls and smacked now for testing smacks solo. Currently only Shurikens ricochet...

Improved

2 changes
  • Shuriken default throw speed

  • Smack logic has been redesigned, it is more dynamic and based on timing rather than zones for deflects and perfect smacks. A rectangular box will dynamically move in the direction you attempt to smack in. Debug gizmo remains visible for testing.

Fixed

8 changes
  • Perfect Smack now returns items at the speed they were sent initially.

  • Random errors that were occuring.

  • UI no longer doubles up on your screen when players join the match.

  • Some misc. errors.

  • "Toasted" UI text no longer displays over end round results screen. It will only display in the Waiting Room if you die.

  • Throwing while running now has the correct velocity math applied to items.

  • Collisions are improved.

  • Parkour movement improved when interacting with ledges.

Removed

1 change
  • Removed some old code and assets from the project.

Known Issues

9 changes
  • Wall Slides prevent ledge grabbing quickly.

  • Leaderboard stats are wonky.

  • When wall sliding after a fall, your horizontal velocity never resets against the wall and upon landing you will slide in the initial velocity direction.

  • Sometimes the throwing animation doesn't play.

  • Walking sound effect is not working.

  • Sometimes you can fall through inclines if you move too fast.

  • Smacking is not animated across the network.

  • The Crosshair Settings menu needs to be adjusted so it doesn't hide behind the ammo UI.

  • Sometimes you just get stuck in a wall run.