- Animations for wall running, wall sliding and wall jumping.
- Walking sound effects.
- Jumping sound effects.
- New Mode and Maps!
- Game Mode: Obstacle Course
- Traverse the portal landscape through increasingly difficult obstacles you will parkour through!
- 5 Levels currently. More levels to come!
- A Map Code UI! Simply tap "Q" and enter the code of the obstacle course you want to teleport to. Pick back up where you left off!
- Persistent UI!
- You can now open and close the Control Scheme UI panel with "X"
- Velocity system is now adjusted to have thresholds for player speed and velocity on wall running has a higher top speed. The longer you run the faster you will go until the top speed is reached. The faster you approach walls the more velocity you will have to run up the wall.
- Shuriken's are larger. Were a size of 1 now a size of 1.5 for better visibility.
- Jumping strength from walls.
- Crouch sliding underneath obstacles will no longer slow you down.
- Landing on ledges is more refined.
- Wall running won't exceed the height of a ledge.
- Falling through the floor on starting map Portal Room.
- Various errors that were occurring.
- Loading into obstacle course from any level that’s not the portal room crashes the game.
- Testing Grounds walls are not functioning correctly, players are forced into ledge grabs. This map will be phased out soon, it still uses old scene geometry that’s since been updated.
- A new Portal system to switch between maps, find the purple spinning portal on every map!
- Three New Maps!
- Portal Room - Start here, Portals will teleport you to different locations.
- Shooting Range - Test your parkour and aim in this obstacle course. Push yourself to your limits attempting to beat the Speed Run high score!
- PvP Arena - A newly updated arena for our 1v1 game mode.
- Leaderboards have been adjusted to reflect time in seconds for speedruns and stats will be based on the map.
- Some running speed and jumping speed adjustments.
- UI has been adjusted to display only on relevant maps. A.K.A. target practice will only be available on maps with actual targets.
- Collision when wall sliding should work against floors.
- Collision when in a state of free falling should stop you from no clipping through floors.
- Players can effectively smack each others items.
- Old scenes from older versions of the game.
- Crouch sliding underneath objects is funky, you get caught on the object above you.
- Jumping into walls makes you slide slightly before a ledge grab, this will be adjusted more in near future.
- Wall running still doesn't feel organic enough.
- No sound effect for running.
- Sometimes the host will spawn in the floor on the Portalroom and will be forced to re-launch game to get out. (or have a friend kill them)
- Lacking animations in manyareas.
- Some misc. errors occur in background.
- New Animation for Wall Sliding.
- Jumping from ledge grabs. Now you must tap "w" to pull up, space bar will cause your character to wall jump away from the ledge.
- Smacking animation is now network synced.
- Player now runs against walls and slides down walls while making contact.
- Fixed more collision issues.
- Misc. Errors.
- Loading Screen Freezing has been fixed * still needs more testing but I'm confident.
- No clipping through ceilings when wall running and jumping.
- Charged throw speed penalty. (just wasn’t fun)
- Control Scheme UI.
- Parkour Course at the top of the map. Tic Tac up one of the shafts next to both spawns to get there! Still a WiP…
- New Attack Mechanic, charge throws! You now need to charge your throw up for some decent distance on your items.
- New UI for Charged Throws!
- Sound effects and visual effects to Smacks.
- Your own projectiles can be ricocheted off of walls and smacked now for testing smacks solo. Currently only Shurikens ricochet...
- Shuriken default throw speed
- Smack logic has been redesigned, it is more dynamic and based on timing rather than zones for deflects and perfect smacks. A rectangular box will dynamically move in the direction you attempt to smack in. Debug gizmo remains visible for testing.
- Perfect Smack now returns items at the speed they were sent initially.
- Random errors that were occuring.
- UI no longer doubles up on your screen when players join the match.
- Some misc. errors.
- "Toasted" UI text no longer displays over end round results screen. It will only display in the Waiting Room if you die.
- Throwing while running now has the correct velocity math applied to items.
- Collisions are improved.
- Parkour movement improved when interacting with ledges.
- Removed some old code and assets from the project.
- Wall Slides prevent ledge grabbing quickly.
- Leaderboard stats are wonky.
- When wall sliding after a fall, your horizontal velocity never resets against the wall and upon landing you will slide in the initial velocity direction.
- Sometimes the throwing animation doesn't play.
- Walking sound effect is not working.
- Sometimes you can fall through inclines if you move too fast.
- Smacking is not animated across the network.
- The Crosshair Settings menu needs to be adjusted so it doesn't hide behind the ammo UI.
- Sometimes you just get stuck in a wall run.