60% Promise (6)
0% Needs Work (0)
10 Reviews Recommended 4 Shows Promise 6 Needs Work 0
Positives sports_esports Gameplay 7lightbulb Originality 6palette Graphics 4volume_up Audio 3speed Performance 3auto_awesome Polish 3menu_book Story 1favorite Addictive 1
Negatives construction Unfinished 6gamepad Bad Controls 2help Confusing 2bug_report Buggy 2
Banned Blood
Member
JoinedMar 2026 Posts2 Score5,705
Recommended
I like the concept and gameplay! The main gameplay loop seems to involve killing targets, and dragging bodies back to sell them for money, and managing energy in the process. Consuming beer gives energy back, but gives less the more you consume, so choosing targets that are nearby and worth more seem like part of the gameplay loop, which I found interesting. There are a decent amount of tools to buy, but most of them aren't particularly helpful in their current state: • I never really saw a point to buy ammo for the pistol, since as far as I could tell, the knife didn't consume energy or take much time to use. If there are hostile enemies later, or consequences for letting too many targets get away, this would likely change. • I tried the cart, and it felt like it took more time and energy to use it than just directly dragging bodies directly. Could see myself using it if you needed to move there were several small parts, but this is never beneficial in this demo. • While not a "tool", the butcher's shop will buy body parts, but not whole bodies. Maybe there's a gimmick or trick to this, but It never seemed to pay out more than selling bodies directly, so it never felt worth using this. • Rope seems to work fine as is, since it allows you to drag bodies without energy, but more slowly. Only really seems useful as a last resort when you run out of energy. optimizing these tools or having more reasons to use them would be interesting to see. Looking forward to seeing what future updates & the finished game look like.
GraphicsGameplay
dK
Member
JoinedJul 2022 Posts7 Score1,620
Recommended
Cool take on the extraction horror "lethal-like" genre. Took me a bit to figure out all the controls. Would love to see a final product.
GameplayOriginalityPerformanceUnfinished
Heinzy the Ketchup
Member
JoinedOct 2026 Posts0 Score10
Shows Promise
Kinda cool. Very rough around the edges though, need some work. For a short indie game that would go for 2 bucks on Steam this isn't bad.
G+
Member
JoinedFeb 2024 Posts81 Score3,545
Shows Promise
Just found this game, it has potential!
StoryOriginalityUnfinishedBuggy
Jase
Facepunch
JoinedDec 2022 Posts23 Score23,547
Shows Promise
I see the vision
GameplayOriginalityUnfinished
Fantastic
Member
JoinedJan 2023 Posts24 Score19,049
Shows Promise
Really excellent prototype, shows a lot of promise. One of the most polished and original games in the jam, deserves more attention. I wish there was more content, yes, but my main critique is not the lack of content. I think the gameplay loop here is a little underbaked. - Scaring other citizens doesn't seem really to matter, and their AI is bad - sometimes they even run into the bar, making it easier to kill them - Picking up bodies and stabbing is a bit awkward, you always have to be a little closer than you expect, and how to start the game by killing the first enemy isn't 100% clear. - Why do I care about the pistol, if the knife can do the job just as easily, and is less messy? - Why do I care about Rope or the Cart? The game is easily doable in 3 days without them. Etc, etc. There is a lot of theoretically quite cool content that already exists, but the game isn't properly built around it.
GraphicsAudioOriginalityPolish
Lazy Jay
Member
JoinedSep 2026 Posts0 Score580
Shows Promise
Interesting idea. The body frequently gets stuck on terrain, especially the door frame. It is hard to see anything because of how dark it is. The night ending bell is not very obvious, there should be some kind of visual aid to go along with it. The cart is genuinely useless. Whats the point of the gun? I cant tell why you would use it instead of the knife.
AudioGameplayOriginalityPerformanceUnfinishedBad ControlsBuggy
Қatka ♥
Member
JoinedMay 2021 Posts5 Score2,629
Shows Promise
Obviously needs work, but its an interesting premise. What I found confusing was the general idea of how to properly play the game. The NPC's don't seem to care that I have a gun or a knife equipped. Stamina seems to run out quickly, the beer doesn't replenish it that much after a while so its pretty useless. The grabbing feels a bit strange and unresponsive sometimes, the range to grab a body is too short. No idea how long into the night I am, the clock seems to chime more than 12 times (wouldn't 12 be the max?) The shooting feels nice, although I have no idea why the silencer is necessary since the NPC's seem to either ignore you or run away just a short distance.
GameplayUnfinishedBad ControlsConfusing
ubre
Member
JoinedMay 2021 Posts144 Score10,737
Recommended
Loved it!!! The atmosphere and sound is so soothing, even though you're a serial killer... Graphics are pretty consistent too even if minimal, including level design. Some parts were confusing, wish there was a clock to see exactly where the night ended, I was afraid to go hunt someone else because the bells might start going soon. The cart is also useless? It's just as hard to push around and you can fit a single body, two is just too hard and you're already out of stamina. Beer also seems to become less effective over time? I guess that's because I'm an addict now. NPCs are pretty easy to fool, they pose no threat to you. You can also scare them towards your base and finish them off when they're close, shorter distance to carry them! I bought the rope but it wasn't there? Also didn't even bother buying the silencer, who cares if they hear me, not like they can escape or call the cops. Also why are some people 180kg????? WTF! It's easy to grab the bodies by bigger parts like the chest or pelvis, you probably want to divide the force by the (BodyPartMass / RagdollTotalMass) so grabbing smaller body parts like hands will be as easy as the larger ones. ShrimpleRagdolls library also has a property to change a ragdoll's mass consistently by changing each body part's mass proportionately, so you can really have heavier ragdolls. Stabbing was also weird, not sure if I understood when I was close enough to actually stab since the crosshair appeared on the person's body regardless if I was close or not. Could probably just be at the center of the screen.
GraphicsAudioGameplayOriginalityPolishUnfinishedConfusing
chomnr
Member
JoinedAug 2023 Posts16 Score2,855
Recommended
Very creative game. Could use more content, but overall, a nice little game.
GraphicsGameplayPerformancePolishAddictive