🎁 Added
  • $$$ UNLOCKED AT PRESTIGE 9 $$$
  • Every round is a 30% - 32% chance to steal enemy magic!
  • $$$ UNLOCKED AT PRESTIGE 10 $$$
  • 35% chance on every attempt from the AI to reflect:
  • Poison/Stun moves
  • Offensive/Ultimate spells
  • Steal healing points
  • NEW ACHIEVEMENT! This Game Is Too Hard!!!!
🎁 Added
  • $$$ Requires Prestige 4 $$$
  • 15% chance upon taking crit damage for a rebound hit
  • 45% chance at prestige 10 for the same
  • $$$ Requires Prestige 6 $$$
  • Grants a 20% chance upon successful block
  • to rebound 50% of the damage back to
  • opponent.
  • HUD telemetry badges for these upgrades
🎁 Added
  • $$ UNLOCKED AT PRESTIGE 3 $$
  • Upon player defeat - 10% chance to activate defiance
  • and have one last swing
  • 25% chance upon reaching prestige 10.
  • Upon AI defeat - 15% chance, 50% chance at prestige 10.
  • NEW CELESTIAL RANDOM EVENT ADDED!
🎁 Added
  • $$ REQUIRES PRESTIGE 1 $$
  • 🔥 LETHAL PROTOCOLS: Displays when the player falls below 30% HP and the AI enters an execution stance.
  • 🛡️ SECURE CONFIGURATION: Displays when the AI holds a massive health lead and pressures your systems.
  • 📊 TACTICAL ADAPTATION: Displays when the AI re-weights its combat percentages to counter your choices.
  • 🚨 INTEGRITY THREAT: Displays when the AI drops to low health and enters a panic recovery loop.
  • $$ REQUIRES PRESTIGE 5 - INTERCEPT HACK PACKET $$
  • On Success (20% Roll): Successfully slices open the mainframe and reveals the AI's exact chosen move file name on your dashboard (ATTACK.EXE, BLOCK.SYS, REPAIR.BAT, etc.) before you choose your action card!
  • On Failure (80% Roll): The AI's network shields hold strong, locking the file sniffer view on // PACKET: [ENCRYPTED].
🎁 Added
  • Flashing colors for critical hits
  • Shaking text for misses
  • Strobe yellow for random events
🎁 Added
  • More color to UI for aesthetic
🚯 Removed
  • Dev's leaderboard score was glitched too high, removed to 0.
🎁 Added
  • Blue colored text for YOU! The player!
  • Red colored text for your enemy! The AI Overlord!!!
🪛 Fixed
  • UNO random event duel would exit abruptly
  • when selecting at times, would not show result
  • or why.
🎁 Added
  • CYBERNETIC VISUAL BADGES such as:
  • ⚡ OVERCLOCK, 🤢 POISONED, and 🔥 STREAK
  • and more displayed on the HUD for aesthetic!
🎁 Added
  • ================ALL NEW SHOP ITEMS BELOW==============
  • Cleanse Curse Potion
  • System Reboot Patch (will look over)
  • Matrix Overclock Charge
  • Rogue Code Gambit Potion
🧼 Improved
  • Enchantments are no longer static, basic arithmetic.
  • Upgraded with prestige, mana, and momentum of wins!
🎁 Added
  • TEN MORE MAGIC & ARMOR
  • RANDOM EVENTS!!!!!!!!
🧼 Improved
  • Armor is armor, metallic, strong,
  • so, it absorbs more incoming damage,
  • that is until it decreases to 0,
  • then damage is back to normal.
🎁 Added
  • Ten brand new Magic & Armor random events!
🧼 Improved
  • Weapon strikes are no longer predictable numbers
  • they are a fluid damage variation system.
  • Damage is now based on:
  • Prestige
  • Mana and Win Streaks!
🎁 Added
  • New Achievements From Long Matches!
  • Magic increases (more per 10 rounds!)
🧼 Improved
  • AI also looks at player health during battles!
🧼 Improved
  • AI's recognition of patterns will check if it has magic.
  • AI checks its magic points before selecting.
  • AI will wisely skip low magic (most of the time).
🪛 Fixed
  • Random Event points would not transfer to the player or ai.
  • Scaled random event outcomes based on prestige!
🧼 Improved
  • Offensive, Defensive, Healing, and Ultimate spells scaled to player prestige.
  • All random event effects were scaled for prestige.
🎁 Added
  • New healing sounds for both Heal and Healing Spell.
🪛 Fixed
  • A bug where the player's armor would default to 100 instead of scaling with prestige, same thing with health, defaulted to 100 instead of scaling with hp, which would offset the damage being done.
  • Certain random events would require more than one pop-up HUD, but would break from the case after the player clicks the first choice, so made their own files and called them to the random event so they can actually play the mini games.
🎁 Added
  • Interactive player choices when certain Random Event choices pop-up! No longer will those choices auto select, YOU now can choose how the random event plays out!
  • Real-time countdown timer with specific events, with the player choice!
  • A new achievement added, Prestige 1 achievement!
🧼 Improved
  • Prestige-scaled points on each potion, so when players are at high prestiges, the effects won't be static!
  • Attack is not the only button that has prestige-scaled tuning, Special now has the same and hit-chance has increased per-prestige level!
🎁 Added
  • Robust Combat Mechanics
  • Scaled ALL weapon logic that scales with each player's prestige's!
  • NEW ShopUI feature, do you want to spend money on prestige or do you want to spend it on in-round potions?!
  • GLOBAL PRESTIGE LEADERBOARDS (outcompete your s&box neighbors!)
🧼 Improved
  • Weapon damage scaled with prestige
🎁 Added
  • Prestige 10 achievement.
  • Sounds for clicking, every prestige, prestige 10, a specific random event.
🪛 Fixed
  • Even with "Cleanse" once poisoned, the AI now has a 40% chance to even USE "Cleanse" healing spell even when poisoned, instead it has a 60% chance every round that it is poisoned to fight back! (More of a challenge of course).
⚠️ Known Issues
  • Players who like to exploit would use poison enchantments and spam attack the AI while it had "Cleanse" healing spell and would keep it stuck in a healing loop.
🎁 Added
  • - Your Computer's Laughing At You! A new loss streak achievement, try to avoid THAT one.
  • - Sound splices for crit hits, healing spells, and successful blocks displayed on the logs!
🎁 Added
  • - Minor Optimizations with prestige scaling.
  • - Now instead of linear math progression, every prestige scales both the player and AI's stats.
  • - AI health per prestige level is 1.15^(prestigelevel), armor is 1.05^(prestigelevel).
  • -Player health per prestige level is 1.1^(prestigelevel), armor is 1.02^(prestigelevel). (for more challenge as prestige increases).