A water and environment visuals library for s&box. It gives scenes tiled water surfaces with ripples, shoreline masks, planar reflections, underwater blur/color, and camera drip effects, plus optional buoyancy via WaterVolume. It is built around a WaterController component that manages tiles, GPU buffers and reflection cameras, a CameraController post-process for waterline/underwater effects, and a GraphicsSettings singleton to apply global reflection modes, with some editor gizmos and several WIP parts commented out.
Editor-side support library that sets up global using directives for the package. It pulls Sandbox, System namespaces, NodeEditor, and resources into scope so editor scripts compile with shorter references. There is no runtime logic or editor tooling beyond namespace imports.