🎮 Game

A library of water and environment components for s&box. It adds a tiled water system with reflections, ripples, buoyancy, shoreline masks, and camera post-process effects for water lines, drips, and underwater color/blur. The code is split into WaterController, CameraController, and GraphicsSettings components, with GPU buffers and scene object attributes driving shaders, plus some editor gizmos and a minimal EnvironmentController stub.

🔧 Editor

Editor-side support library that sets up global using directives for the package. It pulls Sandbox, System namespaces, NodeEditor, and resources into scope so editor scripts compile with shorter references. There is no runtime logic or editor tooling beyond namespace imports.