Editor partial for a WaterController component that defines cubemap reflection settings (resolution and fps) and boolean ShowIf helpers and enums. The file is entirely commented out code for properties and enums used to configure cubemap reflection features in the inspector.
// namespace AtmokineticAssets;
// public sealed partial class WaterController : Component, Component.ExecuteInEditor
// {
// public bool ShowWaterReflectionCubemapSettings =>
// WaterReflectionMode == WaterReflectionModeEnumeration.Dynamic
// || ( WaterReflectionMode == WaterReflectionModeEnumeration.Static
// && WaterReflectionModeStaticMode == WaterReflectionModeStaticModeEnumeration.Cubemap );
// public bool ShowWaterReflectionCubemapResolutionDynamic => ShowWaterReflectionCubemapSettings && WaterReflectionCubemapResolutionMode == WaterReflectionCubemapResolutionModeEnumeration.Dynamic;
// public bool ShowWaterReflectionCubemapResolutionStatic => ShowWaterReflectionCubemapSettings && WaterReflectionCubemapResolutionMode == WaterReflectionCubemapResolutionModeEnumeration.Static;
// public bool ShowWaterReflectionCubemapFramesPerSecondDynamic => ShowWaterReflectionCubemapSettings && WaterReflectionCubemapFramesPerSecondMode == WaterReflectionCubemapFramesPerSecondModeEnumeration.Dynamic;
// public bool ShowWaterReflectionCubemapFramesPerSecondStatic => ShowWaterReflectionCubemapSettings && WaterReflectionCubemapFramesPerSecondMode == WaterReflectionCubemapFramesPerSecondModeEnumeration.Static;
// public enum WaterReflectionCubemapResolutionModeEnumeration
// {
// Dynamic,
// Static
// }
// [Property, Feature("Reflection"), Group("Cubemap"), Header("Resolution"), ShowIf( nameof(ShowWaterReflectionCubemapSettings), true )]
// public WaterReflectionCubemapResolutionModeEnumeration WaterReflectionCubemapResolutionMode {get;set;} = WaterReflectionCubemapResolutionModeEnumeration.Dynamic;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapResolutionDynamic), true )]
// public int WaterReflectionCubemapResolutionDynamicUltra {get;set;} = 1;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapResolutionDynamic), true )]
// public int WaterReflectionCubemapResolutionDynamicHigh {get;set;} = 2;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapResolutionDynamic), true )]
// public int WaterReflectionCubemapResolutionDynamicMedium {get;set;} = 4;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapResolutionDynamic), true )]
// public int WaterReflectionCubemapResolutionDynamicLow {get;set;} = 8;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapResolutionStatic), true )]
// public int WaterReflectionCubemapResolutionStatic {get;set;} = 2;
// /// <summary>
// ///
// /// </summary>
// public enum WaterReflectionCubemapFramesPerSecondModeEnumeration
// {
// Dynamic,
// Static
// }
// [Property, Feature("Reflection"), Group("Cubemap"), Header("Frames Per Second"), ShowIf( nameof(ShowWaterReflectionCubemapSettings), true )]
// public WaterReflectionCubemapFramesPerSecondModeEnumeration WaterReflectionCubemapFramesPerSecondMode {get;set;} = WaterReflectionCubemapFramesPerSecondModeEnumeration.Dynamic;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapFramesPerSecondDynamic), true )]
// public float WaterReflectionCubemapFramesPerSecondDynamicUltra {get;set;} = 120f;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapFramesPerSecondDynamic), true )]
// public float WaterReflectionCubemapFramesPerSecondDynamicHigh {get;set;} = 60f;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapFramesPerSecondDynamic), true )]
// public float WaterReflectionCubemapFramesPerSecondDynamicMedium {get;set;} = 30f;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapFramesPerSecondDynamic), true )]
// public float WaterReflectionCubemapFramesPerSecondDynamicLow {get;set;} = 15f;
// [Property, Feature("Reflection"), Group("Cubemap"), ShowIf( nameof(ShowWaterReflectionCubemapFramesPerSecondStatic), true )]
// public float WaterReflectionCubemapFramesPerSecondStatic {get;set;} = 60f;
// }