Auto-generated compiler metadata file for the Game project. It adds global using directives and assembly attributes with addon metadata, engine version, target framework, and compile time/version info.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Atmokinetic Assets" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "lib-atmokinetic_assets" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "ali3nsystems" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "ali3nsystems.lib-atmokinetic_assets" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-21T23:14:56.9489291Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.123.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.123.0")]