s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Editor Classes
AutoComplete
chevron_left
Editor Classes
class
AutoComplete
Constructors
functions
AutoComplete
Fields
crop_din
OnBuildOptions
crop_din
OnOptionSelected
Properties
data_object
HasAutocompleteOptions
data_object
MinimumLength
data_object
OpenOffset
Methods
functions
AddOption
functions
OnAutoComplete
functions
OnGlobalMousePressed
functions
OnParentBlur
functions
OnParentKeyPress
functions
OpenAbove
AutoComplete
class
Editor
.
account_tree
extends
Menu
Sandbox.Tools
build
Constructors
1
AutoComplete
(
parent
)
crop_din
Fields
2
OnBuildOptions
Action`2
The text has changed - fill in the options
OnOptionSelected
Action`1
You should hook this up to change the text on your control
data_object
Properties
3
HasAutocompleteOptions
bool
MinimumLength
int
OpenOffset
Vector2
functions
Methods
6
AddOption
(
name
,
icon
,
action
,
shortcut
)
Option
Add an option for this autocomplete
OnAutoComplete
(
newPrefix
,
screenPosition
)
OnGlobalMousePressed
(
)
Called when the mouse is pressed. Will hide this window if we clicked on anything except ourselves or our parent control.
OnParentBlur
(
)
Call this when the widget that spawns this blurs, so we can hide ourself
OnParentKeyPress
(
e
)
You should call this from the parent when a key is pressed. Will forward the appropriate keys to us and accept the event.
OpenAbove
(
position
)
Open above this position
Inheritance
QObject
Widget
Menu
AutoComplete
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.