A control widget is used to edit the value of a single SerializedProperty.
AnglesControlWidget, BBoxControlWidget, BoolControlWidget, EnumControlWidget, MarginControlWidget, RectControlWidget, RotationControlWidget, SphereControlWidget, StringControlWidget, TextAreaControlWidget, TransformControlWidget, VectorControlWidget, CurveControlWidget, CurveRangeControlWidget, ParticleControlPointWidget, ParticleFloatControlWidget, ParticleGradientControlWidget, ComponentControlWidget, GameObjectControlWidget, TagSetControlWidget, ColorControlWidget, ColorSwatchWidget, BodyGroupsControlWidget, ButtonControlWidget, ControlObjectWidget, DictionaryControlWidget, Editor.DropdownControlWidget<T>, ListControlWidget, MaterialGroupControlWidget, PhysicsLockControlWidget, ResourceControlWidget, ResourceStringControlWidget, GradientControlWidget, MeshControlWidget