| EditorTool |
| AllowGameObjectSelection | if true then regular scene object selection will apply |
| Camera | |
| CurrentTool | |
| Manager | |
| MeshTrace | Create a trace that traces against the render meshes but not the physics world, using the current mouse cursor |
| Scene | |
| SceneOverlay | |
| Selection | |
| Tools | |
| Trace | Create a scene trace against the current scene, using the current mouse cursor |
| AddOverlay | |
| Dispose | |
| DuplicateSelection | Duplicates the selected objects and selects the duplicated set |
| EditLogobsolete | |
| GetSelectedComponent | Return the selected component of type |
| GetSubtools | Return any tools that this tool wants to use |
| OnDisabled | |
| OnEnabled | |
| OnSelectionChanged | |
| OnUpdate | |
| ShouldKeepActive | Return true here to keep the tool active even if the component is no longer in the selection. |