Active |
True if the network system is active |
Channels |
Return all of the channels on this connection.
If you're the host, it should return all client connections.
If you're the client, it should return empty - unless you're in a p2p session (lobby).
Returns empty if you're not connected |
Client |
True if the network system is active and we're the host |
Hosting |
True if the network system is active and we're the host |
HostPrivacy |
Determines who can join a lobby hosted from the editor. Should only be set
before creating a lobby. Persists between lobbies. |
Sockets |
Return all of the sockets on this connection.
If you're the host, it should return all active sockets.
If you're the client, it should return empty - unless you're in a p2p session (lobby).
Returns empty if you're not connected |