| Active |
True if the network system is active |
| Channels |
Return all of the channels on this connection.
If you're the host, it should return all client connections.
If you're the client, it should return empty - unless you're in a p2p session (lobby).
Returns empty if you're not connected |
| Client |
True if the network system is active and we're the host |
| Hosting |
True if the network system is active and we're the host |
| HostPrivacy |
Determines who can join a lobby hosted from the editor. Should only be set
before creating a lobby. Persists between lobbies. |
| Sockets |
Return all of the sockets on this connection.
If you're the host, it should return all active sockets.
If you're the client, it should return empty - unless you're in a p2p session (lobby).
Returns empty if you're not connected |