Summary
Adds an approximation of ambient occlusion using Screen Space Ambient Occlusion (SSAO).
It darkens areas where ambient light is generally occluded from such as corners, crevices
and surfaces that are close to each other.
Properties
ComponentVersion |
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DenoiseMode |
How we should denoise the effect
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FalloffRange |
Gently reduce sample impact as it gets out of the effect's radius bounds
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Intensity |
The intensity of the darkening effect. Has no impact on performance.
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Quality |
Number of pixel samples taken to determine occlusion
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Radius |
Maximum distance of samples from pixel when determining its occlusion, in world units.
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ThinCompensation |
Slightly reduce impact of samples further back to counter the bias from depth-based (incomplete) input scene geometry data
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