Summary

Adds an approximation of ambient occlusion using Screen Space Ambient Occlusion (SSAO). It darkens areas where ambient light is generally occluded from such as corners, crevices and surfaces that are close to each other.

Properties

ComponentVersion
DenoiseMode How we should denoise the effect
FalloffRange Gently reduce sample impact as it gets out of the effect's radius bounds
Intensity The intensity of the darkening effect. Has no impact on performance.
Quality Number of pixel samples taken to determine occlusion
Radius Maximum distance of samples from pixel when determining its occlusion, in world units.
ThinCompensation Slightly reduce impact of samples further back to counter the bias from depth-based (incomplete) input scene geometry data
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