void Play( string name )

Summary

Play the given sequence until it ends, then blend back. Calling this function with a new sequence while another one is playing will immediately start blending from the old one to the new one.

void Play( string name, Vector3 target, float heading, float interpTime )

Summary

Same as the other Play function, but also sets a target position and heading for the sequence. Over interpTime seconds, the entity's root motion will be augmented to move it to target and rotate it to heading.
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