AllowTintSelect | |
Category | What kind of clothing this is? |
ConditionalModels | A list of conditional models. (key) = tag(s), (value) = model |
EyesMaterial | Replace the eyes with this material |
HasHumanSkin | |
HideBody | Which body parts of the player model should not show when this clothing is equipped. |
HumanAltFemaleModel | The model to bonemerge to the human player when this clothing is equipped. |
HumanAltModel | The model to bonemerge to the human player when this clothing is equipped. |
HumanEyesMaterial | Replace skin with this |
HumanSkinBodyGroups | Bodygroup on the model to choose |
HumanSkinMaterial | Replace skin with this |
HumanSkinMaterialGroup | Bodygroup on the model to choose |
HumanSkinModel | Model to replace the human skin with |
HumanSkinTags | Allows adding tags for this skin, ie "female". This affects which alternative clothing models are used with it. |
Icon | Icon for this clothing piece. |
MaterialGroup | Which material group of the model to use. |
Model | The model to bonemerge to the player when this clothing is equipped. |
Parent | The clothing to parent this too. It will be displayed as a variation of its parent |
SkinMaterial | Replace the skin with this material |
SlotsOver | Which slots this clothing takes on "outer" layer. |
SlotsUnder | Which slots this clothing takes on "inner" layer. |
SteamItemDefinitionId | The Steam Item Definition ID for this clothing item, if it's an inventory item |
SubCategory | This should be a single word to describe the subcategory, and should match any other items you want to categorize in the same bunch. The work will be tokenized so it can become localized. |
Subtitle | A subtitle for this clothing piece. |
Tags | |
TintDefault | |
TintSelection | |
Title | Name of the clothing to show in UI. |
CanBeWornWith | |
GetModel | |
HasPermissions | Can we wear this item? |
DressSceneObject |