build Constructors 1

data_object Properties 29

AllowTintSelect
bool
Category
ClothingCategory
What kind of clothing this is?
ConditionalModels
Dictionary`2
A list of conditional models. (key) = tag(s), (value) = model
EyesMaterial
string
Replace the eyes with this material
HasHumanSkin
bool
HeelHeight
float
Do we need to lift the heel up?
HideBody
BodyGroups
Which body parts of the player model should not show when this clothing is equipped.
HumanAltFemaleModel
string
The model to bonemerge to the human player when this clothing is equipped.
HumanAltModel
string
The model to bonemerge to the human player when this clothing is equipped.
HumanEyesMaterial
string
Replace skin with this
HumanSkinBodyGroups
UInt64
Bodygroup on the model to choose
HumanSkinMaterial
string
Replace skin with this
HumanSkinMaterialGroup
string
Bodygroup on the model to choose
HumanSkinModel
string
Model to replace the human skin with
HumanSkinTags
TagSet
Allows adding tags for this skin, ie "female". This affects which alternative clothing models are used with it.
Icon
IconSetup
Icon for this clothing piece.
MaterialGroup
string
Which material group of the model to use.
Model
string
The model to bonemerge to the player when this clothing is equipped.
Parent
obsoleteClothing
The clothing to parent this too. It will be displayed as a variation of its parent
SkinMaterial
string
Replace the skin with this material
SlotsOver
Slots
Which slots this clothing takes on "outer" layer.
SlotsUnder
Slots
Which slots this clothing takes on "inner" layer.
SteamItemDefinitionId
Nullable`1
The Steam Item Definition ID for this clothing item, if it's an inventory item
SubCategory
obsoletestring
This should be a single word to describe the subcategory, and should match any other items you want to categorize in the same bunch. The work will be tokenized so it can become localized.
Subtitle
string
A subtitle for this clothing piece.
Tags
string
TintDefault
float
TintSelection
Gradient
Title
string
Name of the clothing to show in UI.

Inheritance

people
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