A decal which can be applied to objects and surfaces.
| ColorMix |
Controls the opacity of the decal's color texture without reducing the impact of the normal or rmo texture.
Set to 0 to create a normal/rmo only decal masked by the color textures alpha. |
| ColorTexture |
The color map to use for the decal including transparency which masks the decal.
This must be set for other textures to use the decal mask. |
| Decalsobsolete |
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| EmissionEnergy |
Strength of the emission effect. |
| EmissiveTexture |
The emissive texture map to use for the decal. |
| FilterMode |
How the texture gets filtered. |
| Height |
Height of the decal. |
| HeightTexture |
The height texture to use for parallax mapping. |
| NormalTexture |
The normal texture map to use for the decal. |
| ParallaxStrength |
Strength of the parallax effect. |
| RoughMetalOcclusionTexture |
The Roughness/Metal/Ambient Occlusion texture map to use for the decal, stored in the respective RGB channels. |
| Tint |
Tints the color of the decal's albedo and can be used to adjust the overall opacity of the decal. |
| Width |
Width of the decal. |