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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Classes
DepthOfField
chevron_left Classes
class
DepthOfField

Constructors

functionsDepthOfField

Properties

data_objectBackBlurdata_objectBlurSizedata_objectDebugViewdata_objectFocalDistancedata_objectFocusRangedata_objectFrontBlur

Methods

functionsRender
DepthOfField
Applies a depth of field effect to the camera
class Sandbox .account_tree extends BasePostProcess<T>
sealedSandbox.Engine

build Constructors 1

DepthOfField ()

data_object Properties 6

BackBlur
bool
Should we blur what's behind the focal point?
BlurSize
float
How blurry to make stuff that isn't in focus, relative to screen height with 1080p as the reference.
DebugView
bool
Visualize the circle of confusion in black and white instead of the composite.
FocalDistance
float
How far away from the camera to focus in world units.
FocusRange
float
How far from the Sandbox.DepthOfField.FocalDistance something has to be, in world units, before it's fully out of focus. Larger values give a softer, more gradual falloff. Defaults to the camera far plane.
FrontBlur
bool
Should we blur what's ahead of the focal point towards us?

functions Methods 1

Render ()

Inheritance

Component
BasePostProcess
BasePostProcess<T>
DepthOfField
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