Summary

A filesystem that can be accessed by the game.

Static Fields

Cache A cached keystore that can be used for anything. This is stored in a global cache folder, and may be deleted at any time.

Static Properties

Data A subset of Sandbox.FileSystem.OrganizationData for custom gamemode data.
Mounted All mounted content.
OrganizationData A filesystem for custom data, per gamemode's organization.

Static Methods

NormalizeFilename Normalizes given file path so the game's filesystem can understand it. Fixes slashes and lowercases the file path.
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