Summary

A filesystem that can be accessed by the game.

Static Fields

Cache A cached keystore that can be used for anything. This is stored in a global cache folder, and may be deleted at any time.

Static Properties

Data A subset of Sandbox.FileSystem.OrganizationData for custom gamemode data.
Mounted All mounted content.
OrganizationData A filesystem for custom data, per gamemode's organization.

Static Methods

CreateMemoryFileSystem Create a filesystem that exists only in memory
NormalizeFilename Normalizes given file path so the game's filesystem can understand it. Fixes slashes and lowercases the file path.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.