| Cache | A cached keystore that can be used for anything. This is stored in a global cache folder, and may be deleted at any time. |
| Data | A subset of Sandbox.FileSystem.OrganizationData for custom gamemode data. |
| Mounted | All mounted content. |
| OrganizationData | A filesystem for custom data, per gamemode's organization. |
| CreateMemoryFileSystem | Create a filesystem that exists only in memory |
| NormalizeFilename | Normalizes given file path so the game's filesystem can understand it. Fixes slashes and lowercases the file path. |