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Api
Scene System
GameObject
IsPrefabInstanceRoot
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Scene System
class
GameObject
Constructors
functions
GameObject
Properties
data_object
Active
data_object
Children
data_object
Components
data_object
DebugOverlay
data_object
Enabled
data_object
EnabledToken
data_object
Flags
remove_circle
HasGimzoHandle
data_object
HasGizmoHandle
data_object
Id
data_object
IsDeserializing
data_object
IsDestroyed
data_object
IsNetworkRoot
data_object
IsPrefabInstance
data_object
IsPrefabInstanceRoot
data_object
IsProxy
data_object
IsRoot
data_object
IsStatic
data_object
IsValid
data_object
LocalPosition
data_object
LocalRotation
data_object
LocalScale
data_object
LocalTransform
data_object
Name
data_object
Network
remove_circle
Networked
remove_circle
NetworkInterpolation
data_object
NetworkMode
data_object
Parent
data_object
PrefabInstanceSource
data_object
Root
data_object
RootNetwork
data_object
Scene
data_object
Tags
data_object
Transform
data_object
WorldPosition
data_object
WorldRotation
data_object
WorldScale
data_object
WorldTransform
Methods
lock
__rpc_Wrapper
lock
__sync_GetValue
lock
__sync_SetValue
functions
AddComponent
functions
AddSibling
functions
BreakFromPrefab
functions
Clear
functions
Clone
functions
Deserialize
functions
Destroy
functions
DestroyImmediate
remove_circle
EditLog
functions
GetAllObjects
functions
GetBounds
functions
GetComponent
functions
GetComponentInChildren
functions
GetComponentInParent
functions
GetComponents
functions
GetComponentsInChildren
functions
GetComponentsInParent
functions
GetLocalBounds
functions
GetNextSibling
functions
GetOrAddComponent
functions
IsAncestor
functions
IsDescendant
functions
MakeNameUnique
functions
NetworkSpawn
functions
PlaySound
functions
RunEvent
functions
Serialize
functions
SetParent
remove_circle
SetPrefabSource
functions
StopAllSounds
functions
UpdateFromPrefab
Static Fields
crop_din
DiffObjectDefinitions
Static Methods
functions
GetPrefab
functions
IsDeletable
functions
JsonRead
functions
JsonWrite
functions
PasteComponent
functions
ShouldShowInHierarchy
IsPrefabInstanceRoot
This GameObject is the root of a prefab instance. Returns true for regular instance roots and nested prefab instance roots.
property
bool
IsPrefabInstanceRoot
{
get
;
set
;
}
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