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Api
Classes
GameTags
chevron_left Classes
class
GameTags

Methods

functionsAddremove_circleFlushfunctionsGetSuggestedfunctionsGetTokensfunctionsHasfunctionsHasAnyfunctionsRemovefunctionsRemoveAllfunctionsTryGetAll
GameTags
Entity Tags are strings you can set and check for on any entity. Internally these strings are tokenized and networked so they're also available clientside.
class Sandbox .account_tree extends ITagSet
Sandbox.Engine

functions Methods 9

Add (tag)
Try to add the tag to this object.
Flush ()
obsolete
GetSuggested ()
IEnumerable`1
Get all potential suggested tags that someone might want to add to this set.
GetTokens ()
IReadOnlySet`1
Returns a list of ints, representing the tags. These are used internally by the engine.
Has (tag)
bool
Returns true if this object (or its parents) has given tag.
HasAny (tagList)
bool
Remove (tag)
Try to remove the tag from this entity.
RemoveAll ()
Remove all tags
TryGetAll ()
IEnumerable`1
Returns all the tags this object has.

Inheritance

ITagSet
GameTags
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