s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams

Game Jam III

Starts Fri 4 Sep
Theme

Theme revealed when the jam starts.

£50,000
prizepool
Read more
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
GameTags
chevron_left Classes
class
GameTags

Methods

functionsAddremove_circleFlushfunctionsGetSuggestedfunctionsGetTokensfunctionsHasfunctionsHasAnyfunctionsRemovefunctionsRemoveAllfunctionsTryGetAll
GameTags
Entity Tags are strings you can set and check for on any entity. Internally these strings are tokenized and networked so they're also available clientside.
class Sandbox .account_tree extends ITagSet
Sandbox.Engine

functions Methods 9

Add (tag)
Try to add the tag to this object.
Flush ()
obsolete
GetSuggested ()
IEnumerable`1
Get all potential suggested tags that someone might want to add to this set.
GetTokens ()
IReadOnlySet`1
Returns a list of ints, representing the tags. These are used internally by the engine.
Has (tag)
bool
Returns true if this object (or its parents) has given tag.
HasAny (tagList)
bool
Remove (tag)
Try to remove the tag from this entity.
RemoveAll ()
Remove all tags
TryGetAll ()
IEnumerable`1
Returns all the tags this object has.

Inheritance

ITagSet
GameTags
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter