Debug | |
DepthBias |
AddPotentialLine | If we're in a hitbox linescope we'll distance this test vs the current ray. If not, we'll return immediately. This is automatically called when rendering lines |
BBox | A bounding box hitbox |
Circle | A 2d circle hitbox, on a plane |
LineScope | Start a line scope. Any drawn lines should become a hitbox during this scope. |
Model | A model hitbox |
Sphere | A sphere hitbox |
Sprite | A 2d sprite hitbox |
TrySetHovered | If this distance is closer than our previous best, this path will become the hovered path |