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Game Jam III

Ends Fri 25 Sep
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The jam is running. Build something, or play the entries.

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Graphics
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GenerateMipMaps
chevron_left Graphics
class
Graphics

Static Properties

data_objectAttributesdata_objectCameraPositiondata_objectCameraRotationdata_objectCameraTransformdata_objectFieldOfViewdata_objectFrustumdata_objectIsActivedata_objectLayerTypedata_objectRenderTargetdata_objectVideoMemoryBudgetdata_objectVideoMemoryUseddata_objectViewport

Static Methods

functionsBlitfunctionsClearfunctionsCopyTexturefunctionsDrawfunctionsDrawIconfunctionsDrawModelfunctionsDrawModelInstancedfunctionsDrawModelInstancedIndirectfunctionsDrawQuadfunctionsDrawRoundedRectanglefunctionsDrawTextfunctionsFlushGPUfunctionsGenerateMipMapsfunctionsGrabDepthTexturefunctionsGrabFrameTexturefunctionsMeasureTextfunctionsRenderremove_circleRenderToTexturefunctionsResourceBarrierTransitionfunctionsSetupLightingfunctionsUavBarrier
GenerateMipMaps
Generate the mip maps for this texture. Obviously the texture needs to support mip maps.
methodstatic
static void GenerateMipMaps (Texture texture, DownsampleMethod downsampleMethod, int initialMip, int numMips)

Parameters

NameTypeDescription
texture Texture
downsampleMethod = 0 DownsampleMethod
initialMip = 0 int
numMips = -1 int
Declared in Sandbox.Graphics ยท Assembly Sandbox.Engine
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