Summary

Added automatically by Hammer to GameObjects that have a map mesh tied to them. When a map is compiled the Model property is populated by the generated model.

Constructors

HammerMesh

Properties

Friction
IsTrigger
Model Gets populated at compile time, will be valid when loading from compiled map
OnTriggerEnter Called when a collider enters this trigger
OnTriggerExit Called when a collider exits this trigger
RenderType
Static
Surface
SurfaceVelocity Set the local velocity of the surface so things can slide along it, like a conveyor belt
Tint
UseCollision
UseRenderer
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