s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Components
HammerMesh
chevron_left
Components
class
HammerMesh
Constructors
functions
HammerMesh
Properties
data_object
Friction
data_object
IsTrigger
data_object
Model
data_object
OnTriggerEnter
data_object
OnTriggerExit
data_object
RenderType
data_object
Static
data_object
Surface
data_object
SurfaceVelocity
data_object
Tint
data_object
UseCollision
data_object
UseRenderer
Methods
lock
OnDisabled
lock
OnEnabled
HammerMesh
Added automatically by Hammer to GameObjects that have a map mesh tied to them. When a map is compiled the Model property is populated by the generated model.
class
Sandbox
.
account_tree
extends
Component
Sandbox.Engine
build
Constructors
1
HammerMesh
(
)
data_object
Properties
12
Friction
Nullable`1
IsTrigger
bool
Model
Model
Gets populated at compile time, will be valid when loading from compiled map
OnTriggerEnter
Action`1
Called when a collider enters this trigger
OnTriggerExit
Action`1
Called when a collider exits this trigger
RenderType
ShadowRenderType
Static
bool
Surface
Surface
SurfaceVelocity
Vector3
Set the local velocity of the surface so things can slide along it, like a conveyor belt
Tint
Color
UseCollision
bool
UseRenderer
bool
functions
Methods
2
OnDisabled
(
)
OnEnabled
(
)
Inheritance
Component
HammerMesh
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.