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Api
Components
HammerMesh
chevron_left Components
class
HammerMesh

Constructors

functionsHammerMesh

Properties

data_objectFrictiondata_objectIsTriggerdata_objectModeldata_objectOnTriggerEnterdata_objectOnTriggerExitdata_objectRenderTypedata_objectStaticdata_objectSurfacedata_objectSurfaceVelocitydata_objectTintdata_objectUseCollisiondata_objectUseRenderer

Methods

lockOnDisabledlockOnEnabled
HammerMesh
Added automatically by Hammer to GameObjects that have a map mesh tied to them. When a map is compiled the Model property is populated by the generated model.
class Sandbox .account_tree extends Component
Sandbox.Engine

build Constructors 1

HammerMesh ()

data_object Properties 12

Friction
Nullable`1
IsTrigger
bool
Model
Model
Gets populated at compile time, will be valid when loading from compiled map
OnTriggerEnter
Action`1
Called when a collider enters this trigger
OnTriggerExit
Action`1
Called when a collider exits this trigger
RenderType
ShadowRenderType
Static
bool
Surface
Surface
SurfaceVelocity
Vector3
Set the local velocity of the surface so things can slide along it, like a conveyor belt
Tint
Color
UseCollision
bool
UseRenderer
bool

functions Methods 2

OnDisabled ()
OnEnabled ()

Inheritance

Component
HammerMesh
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