s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
functions
ManualHitbox
Properties
data_object
CenterA
data_object
CenterB
data_object
HitboxTags
data_object
Radius
data_object
Shape
data_object
Target
Methods
functions
Rebuild
functions
UpdatePositions
menu
Api
Components
ManualHitbox
ManualHitbox
Sandbox.ManualHitbox
account_tree
Derives from
Component
sealed
class
Assembly: Sandbox.Engine
Inheritence
Component
ManualHitbox
Summary
A hitbox that can be placed manually on a GameObject, instead of coming from a model
Constructors
ManualHitbox
Properties
CenterA
CenterB
HitboxTags
Radius
Shape
Target
The target GameObject to report in trace hits. If this is unset we'll default to the gameobject on which this component is.
Methods
Rebuild
UpdatePositions
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.