Summary

Hitboxes from a model

Properties

Renderer The target SkinnedModelRenderer that holds the model/skeleton you want to take the hitboxes from.
Target The target GameObject to report in trace hits. If this is unset we'll defaault to the gameobject on which this component is.

Methods

AddHitbox
Rebuild
UpdatePositions
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.