Physics for a model. This is primarily used for ragdolls and other physics driven models, otherwise you should be using a Rigidbody.
| Bodies |
Networked list of bodies. |
| IgnoreRoot |
If true, the root physics body will not drive this component's transform. |
| Joints |
Networked list of joints. |
| Locking |
Rigidbody locking applied to all bodies. |
| Mass |
Returns the total mass of every Sandbox.Rigidbody |
| MassCenter |
Returns the local center of mass of every Sandbox.Rigidbody |
| Model |
The model used to generate physics bodies, collision shapes, and joints. |
| MotionEnabled |
Enable to drive renderer from physics, disable to drive physics from renderer. |
| PhysicsGroupobsolete |
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| PhysicsWereCreated |
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| Renderer |
The renderer that receives transform updates from physics bodies. |
| RigidbodyFlags |
Rigidbody flags applied to all bodies. |
| StartAsleep |
All bodies will be put to sleep on start. |