ModelPhysics |
Bodies | Networked list of bodies. |
IgnoreRoot | If true, the root physics body will not drive this component's transform. |
Joints | Networked list of joints. |
Locking | Rigidbody locking applied to all bodies. |
Model | The model used to generate physics bodies, collision shapes, and joints. |
MotionEnabled | Enable to drive renderer from physics, disable to drive physics from renderer. |
PhysicsGroupobsolete | |
PhysicsWereCreated | |
Renderer | The renderer that receives transform updates from physics bodies. |
RigidbodyFlags | Rigidbody flags applied to all bodies. |
StartAsleep | All bodies will be put to sleep on start. |
CopyBonesFrom | Copy the bone positions and velocities from a different SkinnedModelRenderer |