Physics for a model. This is primarily used for ragdolls and other physics driven models, otherwise you should be using a Rigidbody.
Bodies |
Access to all bodies. |
IgnoreRoot |
If true, the root physics body will not drive this component's transform. |
Joints |
Access to all joints. |
Locking |
Rigidbody locking applied to all bodies. |
Model |
The model used to generate physics bodies, collision shapes, and joints. |
MotionEnabled |
Enable to drive renderer from physics, disable to drive physics from renderer. |
PhysicsGroupobsolete |
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Renderer |
The renderer that receives transform updates from physics bodies. |
RigidbodyFlags |
Rigidbody flags applied to all bodies. |
StartAsleep |
All bodies will be put to sleep on start. |