Inheritence

Summary

Physics for a model. This is primarily used for ragdolls and other physics driven models, otherwise you should be using a Rigidbody.

Constructors

ModelPhysics

Properties

Bodies Access to all bodies.
IgnoreRoot If true, the root physics body will not drive this component's transform.
Joints Access to all joints.
Locking Rigidbody locking applied to all bodies.
Model The model used to generate physics bodies, collision shapes, and joints.
MotionEnabled Enable to drive renderer from physics, disable to drive physics from renderer.
PhysicsGroupobsolete
Renderer The renderer that receives transform updates from physics bodies.
RigidbodyFlags Rigidbody flags applied to all bodies.
StartAsleep All bodies will be put to sleep on start.

Methods

CopyBonesFrom Copy the bone positions and velocities from a different SkinnedModelRenderer
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