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Properties

data_objectAgentHeightdata_objectAgentMaxSlopedata_objectAgentRadiusdata_objectAgentStepSizedata_objectBoundsdata_objectCustomBoundsdata_objectDeferGenerationdata_objectDrawMeshdata_objectEditorAutoUpdatedata_objectExcludedBodiesdata_objectIncludedBodiesdata_objectIncludeKeyframedBodiesdata_objectIncludeStaticBodiesdata_objectIsDirtydata_objectIsEnableddata_objectIsGenerating

Methods

functionsCalculatePathfunctionsDisposefunctionsGeneratefunctionsGenerateTilefunctionsGenerateTilesfunctionsGetClosestEdgefunctionsGetClosestPointfunctionsGetRandomPointremove_circleGetSimplePathfunctionsRequestTileGenerationfunctionsRequestTilesGenerationfunctionsSetDirtyfunctionsUnloadTilefunctionsUnloadTiles

Static Methods

functionsBakeNavMesh
menu
Api
Classes
NavMesh
AgentRadius

float AgentRadius { get; set; }

Summary

The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls.
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