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Properties

data_objectAgentHeight
data_objectAgentMaxSlope
data_objectAgentRadius
data_objectAgentStepSize
data_objectDrawMesh
data_objectEditorAutoUpdate
data_objectExcludedBodies
data_objectIncludedBodies
data_objectIncludeKeyframedBodies
data_objectIncludeStaticBodies
data_objectIsDirty
data_objectIsEnabled
data_objectIsGenerating

Methods

functionsCalculatePath
functionsDispose
functionsGenerate
functionsGenerateTile
functionsGenerateTiles
functionsGetClosestEdge
functionsGetClosestPoint
functionsGetRandomPoint
remove_circleGetSimplePath
functionsSetDirty
menu
Api
Classes
NavMesh
AgentRadius

float AgentRadius { get; set; }

Summary

The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls.
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