| AgentHeight |
Height of the agent |
| AgentMaxSlope |
The maximum slope an agent can walk up (in degrees) |
| AgentRadius |
The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls. |
| AgentStepSize |
The maximum height an agent can climb (step) |
| Bounds |
The bounds to generate the navmesh within.
Won't take effect until regenerated or reloaded. |
| CustomBounds |
By Default , the navmesh will calculate bounds based on the world geometry, but if you want to override that, you can set custom bounds here. |
| DrawMesh |
Draw the navigation mesh in the editor |
| EditorAutoUpdate |
Constantly update the navigation mesh in the editor |
| ExcludedBodies |
Don't include these bodies in the generation |
| IncludedBodies |
If any, we'll only include bodies with this tag |
| IncludeKeyframedBodies |
Should the generator include keyframed bodies |
| IncludeStaticBodies |
Should the generator include static bodies |
| IsDirty |
The navigation mesh is dirty and needs a complete rebuild |
| IsEnabled |
Determines wether the navigation mesh is enabled and should be generated |
| IsGenerating |
The navigation mesh is generating |