AgentHeight |
Height of the agent
|
AgentMaxSlope |
The maximum slope an agent can walk up (in degrees)
|
AgentRadius |
The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls.
|
AgentStepSize |
The maximum height an agent can climb (step)
|
DrawMesh |
Draw the navigation mesh in the editor
|
EditorAutoUpdate |
Constantly update the navigation mesh in the editor
|
ExcludedBodies |
Don't include these bodies in the generation
|
IncludedBodies |
If any, we'll only include bodies with this tag
|
IncludeKeyframedBodies |
Should the generator include keyframed bodies
|
IncludeStaticBodies |
Should the generator include static bodies
|
IsDirty |
The navigation mesh is dirty and needs a complete rebuild
|
IsEnabled |
Determines wether the navigation mesh is enabled and should be generated
|
IsGenerating |
The navigation mesh is generating
|