AgentHeight | Height of the agent |
AgentMaxSlope | The maximum slope an agent can walk up (in degrees) |
AgentRadius | The radius of the agent. This will change how much gap is left on the edges of surfaces, so they don't clip into walls. |
AgentStepSize | The maximum height an agent can climb (step) |
DrawMesh | Draw the navigation mesh in the editor |
EditorAutoUpdate | Constantly update the navigation mesh in the editor |
ExcludedBodies | Don't include these bodies in the generation |
IncludedBodies | If any, we'll only include bodies with this tag |
IncludeKeyframedBodies | Should the generator include keyframed bodies |
IncludeStaticBodies | Should the generator include static bodies |
IsDirty | The navigation mesh is dirty and needs a complete rebuild |
IsEnabled | Determines wether the navigation mesh is enabled and should be generated |
IsGenerating | The navigation mesh is generating |
Dispose | |
Generate | |
GenerateTile | Generates or regenerates the navmesh tile at the given world position. This function is thread safe but can only be called from the main thread. |
GenerateTiles | Generates or regenerates the navmesh tiles overlapping with the given bounds. This function is thread safe but can only be called from the main thread. |
GetClosestEdge | |
GetClosestPoint | |
GetRandomPoint | |
GetSimplePath | |
SetDirty | Set the navgiation a dirty, so it will rebuild next update |