Summary

Creates a networked game lobby and assigns player prefabs to connected clients.

Constructors

NetworkHelper

Properties

PlayerPrefab The prefab to spawn for the player to control.
SpawnPoints A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the location of the NetworkHelper object.
StartServer Create a server (if we're not joining one)

Methods

OnActive A client is fully connected to the server. This is called on the host.
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