Summary

Creates a networked game lobby and assigns player prefabs to connected clients.

Properties

PlayerPrefab The prefab to spawn for the player to control.
SpawnPoints A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the location of the NetworkHelper object.
StartServer Create a server (if we're not joining one)

Methods

OnActive
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.