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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Classes
ParticleSpriteRenderer
CameraFadeFar
chevron_left Classes
class
ParticleSpriteRenderer

Constructors

functionsParticleSpriteRenderer

Properties

data_objectAdditivedata_objectAlignmentdata_objectBlurAmountdata_objectBlurOpacitydata_objectBlurSpacingdata_objectCameraFadeFardata_objectCameraFadeNeardata_objectComponentVersiondata_objectCurrentAnimationdata_objectDepthFeatherdata_objectFaceVelocitydata_objectFogStrengthdata_objectIsAnimateddata_objectIsSorteddata_objectLeadingTraildata_objectLightingdata_objectMotionBlurdata_objectOpaquedata_objectPivotdata_objectPlaybackSpeeddata_objectRenderTexturedata_objectRotationOffsetdata_objectScaledata_objectShadowsdata_objectSortModedata_objectSpritedata_objectStartingAnimationNamedata_objectTexturedata_objectTextureFilter

Methods

functionsSetAnimation
CameraFadeFar
Sprites further from the camera than this are fully opaque. Between this and Sandbox.ParticleSpriteRenderer.CameraFadeNear they fade out. Leave at zero to disable the fade.
property
float CameraFadeFar { get; set; }
Declared in Sandbox.ParticleSpriteRenderer ยท Assembly Sandbox.Engine
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