Summary

Renders particles as 2D sprites

Properties

Additive
Alignment Should th
BlurAmount
BlurOpacity
BlurSpacing
DepthFeather
FaceVelocity
FogStrength
LeadingTrail
Lighting
MotionBlur
Opaque If opaque there's no need to sort particles, because they will write to the depth buffer during the opaque pass.
Pivot
RenderOptions
RotationOffset
Scale
Shadows
SortMode
Texture
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