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Api
Classes
ParticleTextRenderer
chevron_left Classes
class
ParticleTextRenderer

Constructors

functionsParticleTextRenderer

Properties

data_objectAdditivedata_objectAlignmentdata_objectBlurAmountdata_objectBlurOpacitydata_objectBlurSpacingdata_objectDepthFeatherdata_objectFaceVelocitydata_objectFogStrengthdata_objectIsSorteddata_objectLeadingTraildata_objectLightingdata_objectMotionBlurdata_objectOpaquedata_objectPivotdata_objectRenderTexturedata_objectRotationOffsetdata_objectScaledata_objectShadowsdata_objectSortModedata_objectTextdata_objectTextureFilter
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ParticleTextRenderer
Renders particles as 2D sprites
class Sandbox .account_tree extends ParticleRenderer
sealedSandbox.Engine

build Constructors 1

ParticleTextRenderer ()

data_object Properties 21

Additive
bool
Alignment
BillboardAlignment
Alignment mode for the sprite's billboard behavior.
BlurAmount
float
Amount of blur applied to the sprite during motion blur.
BlurOpacity
float
Opacity of the blur effect applied to the sprite.
BlurSpacing
float
Spacing between blur samples in the motion blur effect.
DepthFeather
float
FaceVelocity
bool
Aligns the sprite to face its velocity direction.
FogStrength
float
IsSorted
bool
Interface property to determine if particles should be sorted
LeadingTrail
bool
Determines whether the motion blur effect includes a leading trail.
Lighting
bool
MotionBlur
bool
Enables motion blur effects for the sprite.
Opaque
bool
Indicates whether the sprite is opaque, optimizing rendering by skipping sorting.
Pivot
Vector2
RenderTexture
Texture
Provides texture for rendering the sprite
RotationOffset
float
Offset applied to the rotation when facing velocity.
Scale
float
Shadows
bool
SortMode
ParticleSortMode
Sorting mode used for rendering particles.
Text
Scope
TextureFilter
FilterMode

Inheritance

Component
Renderer
ParticleRenderer
ParticleTextRenderer
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