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Api
Classes
ParticleTextRenderer
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Classes
class
ParticleTextRenderer
Constructors
functions
ParticleTextRenderer
Properties
data_object
Additive
data_object
Alignment
data_object
BlurAmount
data_object
BlurOpacity
data_object
BlurSpacing
data_object
CameraFadeFar
data_object
CameraFadeNear
data_object
DepthFeather
data_object
FaceVelocity
data_object
FogStrength
data_object
IsSorted
data_object
LeadingTrail
data_object
Lighting
data_object
MotionBlur
data_object
Opaque
data_object
Pivot
remove_circle
RenderTexture
data_object
RotationOffset
data_object
Scale
data_object
Shadows
data_object
SortMode
data_object
Text
data_object
TextureFilter
ParticleTextRenderer
Renders particles as 2D sprites
class
Sandbox
.
account_tree
extends
ParticleRenderer
sealed
Sandbox.Engine
build
Constructors
1
ParticleTextRenderer
(
)
data_object
Properties
23
Additive
bool
Alignment
BillboardAlignment
Alignment mode for the sprite's billboard behavior.
BlurAmount
float
Amount of blur applied to the sprite during motion blur.
BlurOpacity
float
Opacity of the blur effect applied to the sprite.
BlurSpacing
float
Spacing between blur samples in the motion blur effect.
CameraFadeFar
float
Sprites further from the camera than this are fully opaque. Between this and Sandbox.ParticleTextRenderer.CameraFadeNear they fade out. Leave at zero to disable the fade.
CameraFadeNear
float
Sprites closer to the camera than this are completely invisible.
DepthFeather
float
FaceVelocity
bool
Aligns the sprite to face its velocity direction.
FogStrength
float
IsSorted
bool
Interface property to determine if particles should be sorted
LeadingTrail
bool
Determines whether the motion blur effect includes a leading trail.
Lighting
bool
MotionBlur
bool
Enables motion blur effects for the sprite.
Opaque
bool
Indicates whether the sprite is opaque, optimizing rendering by skipping sorting.
Pivot
Vector2
RenderTexture
obsolete
Texture
Text particles draw from the glyph outlines on the GPU, so there is no atlas texture any more.
RotationOffset
float
Offset applied to the rotation when facing velocity.
Scale
float
Shadows
bool
SortMode
ParticleSortMode
Sorting mode used for rendering particles.
Text
Scope
TextureFilter
FilterMode
Inheritance
Component
Renderer
ParticleRenderer
ParticleTextRenderer
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