Summary

An editable mesh made up of polygons, triangulated into a model

Properties

FaceHandles All of the face handles being used
HalfEdgeHandles All of the half edge handles being used
IsDirty Has there been changes to the mesh that need rebuilding?
Transform Where is the mesh in worldspace.
VertexHandles All of the vertex handles being used

Methods

AddFace
AddVertex
AddVertexToEdge
AddVertices
ApplyTransform
AverageEdgeUVs
AverageVertexUVs
BevelEdges
BevelVertices
BridgeEdges
CalculateBounds Calculate bounds of all vertices
CollapseEdge
CollapseEdges
CollapseFace
CombineFaces
ComputeFaceNormal
ComputeFaceTextureCoordinatesFromParameters
ComputeFaceTextureParametersFromCoordinates
ConnectEdges
ConnectVertices
CreateFace
CreateFaceInEdgeLoop
DetachFaces
DissolveEdges
ExtendEdges
ExtrudeFaces
FaceHandleFromIndex
FindEdgeIslands
FindEdgeLoopForEdges
FindEdgeRibs
FindEdgeRing
FindFaceVertexConnectedToVertex
FlipAllFaces
GetEdgeLine
GetEdges Get the start and end points of all edges
GetEdgesConnectedToFace
GetEdgeSmoothing
GetEdgeVertexPositions
GetEdgeVertices
GetFaceCenter
GetFaceEdges
GetFaceMaterial
GetFacePlaneUsingEdge
GetFacesConnectedToVertex
GetFaceTextureParameters
GetFaceVertexPositions
GetFaceVertices
GetFaceVerticesConnectedToFace
GetHalfEdgeFace
GetNextVertexInFace
GetOppositeFaceConnectedToEdge
GetOppositeHalfEdge
GetTextureOffset
GetTextureScale
GetVertexConnectedToFaceVertex
GetVertexPosition
GetVertexPositions Get the positions of all vertices
GetVerticesConnectedToEdge
HalfEdgeHandleFromIndex
IsEdgeOpen
JustifyFaceTextureParameters
MergeEdges
MergeMesh
MergeVerticesWithinDistance
QuadSliceFaces
Rebuild Triangulate the polygons into a model
RemoveBadFaces
RemoveEdges
RemoveFaces
RemoveVertex
RemoveVertices
Scale
SetEdgeSmoothing
SetFaceMaterial
SetFaceTextureCoords
SetFaceTextureParameters
SetSmoothingAngle
SetTextureOffset
SetTextureScale
SetVertexPosition
SplitEdges
TextureAlignToFace
TextureAlignToGrid
TriangleToFace
UnionExtentsForFaces
VertexHandleFromIndex

Static Methods

GetBestPlanesForEdgeBetweenFaces
GetNearestEdgesBetweenFaces
GetTextureExtents
InsideTriangle
JsonRead
JsonWrite
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.