void ComputeFaceTextureCoordinatesFromParameters()

void ComputeFaceTextureCoordinatesFromParameters( IEnumerable<FaceHandle> faces )

void ComputeFaceTextureCoordinatesFromParameters( IEnumerable<FaceHandle> faces, Transform transform, IReadOnlyList<Vector2> textureSizes, float defaultScale )

people
Log in to reply
You can't reply if you're not logged in. That would be crazy.