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Game Jam III

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Api
Classes
PrefabFile
chevron_left Classes
class
PrefabFile

Constructors

functionsPrefabFile

Properties

lockActionGraphTargetlockActionGraphTargetTypedata_objectDontBreakAsTemplatedata_objectMenuIcondata_objectMenuPathdata_objectResourceVersiondata_objectRootObjectdata_objectShowInMenu

Methods

lockCreateAssetTypeIconfunctionsGetMetadatafunctionsGetScenelockOnDestroylockPostLoadlockPostReload

Static Methods

functionsLoad
PrefabFile
A GameObject which is saved to a file.
class Sandbox .account_tree extends GameResource
Sandbox.Engine

build Constructors 1

PrefabFile ()

data_object Properties 8

ActionGraphTarget
object
ActionGraphTargetType
Type
DontBreakAsTemplate
bool
If true then the prefab will not be broken when created as a template
MenuIcon
string
Icon to show to the left of the option in the menu
MenuPath
string
If ShowInMenu is true, this is the path in the menu for this prefab
ResourceVersion
int
RootObject
JsonObject
Contains the original JSON read from File.
ShowInMenu
bool
If true then we'll show this in the right click menu, so people can create it

functions Methods 6

CreateAssetTypeIcon (width, height)
Bitmap
GetMetadata (title, defaultValue)
string
Read metadata saved using a ISceneMetadata based component, such as SceneInformation
GetScene ()
PrefabScene
Get the actual scene scene
OnDestroy ()
PostLoad ()
PostReload ()

functions Static Methods 1

Load (path)
PrefabFile
Load a prefab by file path. Also handles mount:// paths

Inheritance

Resource
GameResource
PrefabFile
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