| Prop |
| BodyGroups | |
| HasBodyGroups | |
| HasMaterialGroups | |
| Health | |
| IsFlammable | True is this prop can be set on fire. |
| IsOnFire | |
| IsStatic | If the prop is static - it won't have dynamic physics. This is usually used for things that you want to be breakable but don't move. Like fences and stuff. |
| LastAttacker | |
| MaterialGroup | |
| Model | |
| OnPropBreak | |
| OnPropTakeDamage | |
| StartAsleep | Physics will be asleep until it's woken up. |
| Tint |
| Break | Delete this component and split into the procedural components that this prop created. |
| CreateExplosion | |
| CreateGibs | |
| Ignite | |
| Kill | |
| OnDamage |