Prop |
BodyGroups | |
Health | |
IsStatic | If the prop is static - it won't have dynamic physics. This is usually used for things that you want to be breakable but don't move. Like fences and stuff. |
MaterialGroup | |
Model | |
OnPropBreak | |
OnPropTakeDamage | |
StartAsleep | Physics will be asleep until it's woken up. |
Tint |
Break | Delete this component and split into the procedural components that this prop created. |
CreateGibs | |
Kill | |
OnDamage |